在AngularJS中更新没有范围的变量。$ apply()

时间:2015-08-06 17:36:15

标签: javascript angularjs canvas data-binding angularjs-scope

在我的项目中,canvas元素显示了一个操纵杆。通过鼠标/触摸事件,画布将更新为看起来像用户正在移动操纵杆。这很好用。坐标保存在如下对象中:

scope.point = {
        x: 0,
        y: 0,
    };

我已添加此HTML以向用户显示:

<span>X:{{point.x.toFixed(2)}} Y:{{point.y.toFixed(2)}}</span>

问题是,当scope.point.x和scope.point.y的值发生更改时(在鼠标/触摸事件处理程序中),它们不会在HTML中更新。唯一的解决方案似乎是添加:

scope.$apply()
//or
scope.$digest()

到渲染循环。这确实有效,但似乎不优雅(imho)并且性能明显下降,正如预期的那样。

还有其他解决方案吗?

提前致谢。

PS:虽然我不认为它是相关的,但作为参考,这是事件处理程序代码和渲染循环:

    //handles mouse or touch movement on joystick
    scope.mouseMove = function(evt) {
        if (leftClick == 1) { //check if left mouse button down or touch
            // get cursor or touch coordinates, saved in point object.
            if (evt.type == 'touchstart' || evt.type == 'touchmove') {
                scope.point.x = evt.targetTouches[0].pageX - joystick.offsetLeft;
                scope.point.y = evt.targetTouches[0].pageY - joystick.offsetTop;
            } else {
                scope.point.x = evt.pageX - joystick.offsetLeft - 3;
                scope.point.y = evt.pageY - joystick.offsetTop - 3;
            };
            //make coordinates relative to canvas center
            scope.point = GeometrySrv.centerCoord(scope.point, joystick);
            //if Directional Lock is ON, enforce
            if (scope.lockMode != "fullAnalog") {
                scope.point = GeometrySrv.forceDirectionLock(scope.point.x, scope.point.y, scope.lockMode);
            };
            // force coordinates into maxRadius
            if (!GeometrySrv.isInsideCircle(scope.point.x, scope.point.y, maxRadius)) {
                scope.point = GeometrySrv.forceIntoCircle(scope.point.x, scope.point.y, maxRadius);
            };
            //send coordinates back to server (websocket)
            updateJoystick(scope.point, scope.lockMode);
        };
    };

    function renderLoop() {
        //erases previous joystick position
        resetJoystick();
        // erases previous vector
        resetVector();
        //change coordinates to canvas reference
        scope.point = GeometrySrv.canvasCoord(scope.point, joystick);
        DrawSrv.drawLineFromCenter(joystickctx, scope.point.x, scope.point.y);
        if (scope.showVector) {
            DrawSrv.drawLineFromCenter(vectorctx, scope.point.x * vector.width / joystick.width, scope.point.y * vector.width / joystick.width);
        };
        //redraw joystick position
        DrawSrv.drawCircle(joystickctx, scope.point.x, scope.point.y, radius, maxRadiusBGColor);
        //change back to relative coordinates
        scope.point = GeometrySrv.centerCoord(scope.point, joystick);
        //scope.$digest();
        //call renderLoop every 15ms (60fps)
        renderReq = requestAnimationFrame(renderLoop);
    };

3 个答案:

答案 0 :(得分:0)

我只想制作一个过滤器,这样你仍然可以绑定到该对象,但你的过滤器会以特定的方式显示该对象。

[your angular module].filter('toFixed', [function () {
    return function (input) {
        if (typeof input.toFixed == 'function')
            return input.toFixed(2);
        return input;
    };
}]);

然后用HTML绑定它:

<span>X:{{point.x | toFixed}} Y:{{point.y | toFixed}}</span>    

答案 1 :(得分:0)

$apply在内部调用$rootScope.$digest,因此请在本地范围内使用$diggest以获得更好的性能。为了获得最佳性能,请放弃数据绑定并直接操作DOM。您可以使用自己的角directive执行此操作。

答案 2 :(得分:0)

阅读$applyAsync() - 它允许你排队$ digest()循环并大约每隔10ms对其进行一次限制。

也很聪明地知道Angular是否已经在$ digest()循环中,避免了在$ digest()完成之前你会调用$ apply()两次的烦人错误。