将文件图像保存到localstorage HTML

时间:2015-08-06 08:34:30

标签: javascript jquery html html5

我正在尝试将图像保存到localstorage并在需要时获取相同的内容,我对如何保存图像感到困惑,因为我提到了与我的相同问题相关的问题,但它们很复杂,最后我得到了一些东西看起来很完美,但我很困惑如何使用代码将图像保存在本地存储上 Hear is the code in JSFIDDEL

HTML:

<input type="file" id="bannerImg"  />


<img src="" id="tableBanner" />

JS:

bannerImage = document.getElementById('bannerImg');
imgData = getBase64Image(bannerImage);
localStorage.setItem("imgData", imgData);


function getBase64Image(img) {
    var canvas = document.createElement("canvas");
    canvas.width = img.width;
    canvas.height = img.height;

    var ctx = canvas.getContext("2d");
    ctx.drawImage(img, 0, 0);

    var dataURL = canvas.toDataURL("image/png");

    return dataURL.replace(/^data:image\/(png|jpg);base64,/, "");
}

function fetchimage ()
{
var dataImage = localStorage.getItem('imgData');
var bannerImg = document.getElementById('tableBanner');
 bannerImg.src = "data:image/png;base64," + dataImage;
}

3 个答案:

答案 0 :(得分:2)

您只缺少FileReader来读取dataURL的输入文件。 Jsfiddle

HTML:

<input type="file" id="bannerImg"  />
<img src="" id="tableBanner" />
<!-- for result output -->
<div id="res"></div>

的javascript:

// Get all variables
var bannerImage = document.getElementById('bannerImg');
var result = document.getElementById('res');
var img = document.getElementById('tableBanner');

// Add a change listener to the file input to inspect the uploaded file.
bannerImage.addEventListener('change', function() {
    var file = this.files[0];
    // Basic type checking.
    if (file.type.indexOf('image') < 0) {
        res.innerHTML = 'invalid type';
        return;
    }

    // Create a file reader
    var fReader = new FileReader();

    // Add complete behavior
    fReader.onload = function() {
        // Show the uploaded image to banner.
        img.src = fReader.result;

        // Save it when data complete.
        // Use your function will ensure the format is png.
        localStorage.setItem("imgData", getBase64Image(img));
        // You can just use as its already a string.
        // localStorage.setItem("imgData", fReader.result);
    };

    // Read the file to DataURL format.
    fReader.readAsDataURL(file);
});

function getBase64Image(img) {
    var canvas = document.createElement("canvas");
    canvas.width = img.width;
    canvas.height = img.height;

    var ctx = canvas.getContext("2d");
    ctx.drawImage(img, 0, 0);

    var dataURL = canvas.toDataURL("image/png");

    return dataURL.replace(/^data:image\/(png|jpg);base64,/, "");
}

function fetchimage () {
    var dataImage = localStorage.getItem('imgData');
    img.src = "data:image/png;base64," + dataImage;
    // If you don't process the url with getBase64Image, you can just use
    // img.src = dataImage;
}

// Call fetch to get image from localStorage.
// So each time you reload the page, the image in localstorage will be 
// put on tableBanner
fetchimage();

不是jsfiddle执行此脚本onload,因此您可以将它们包装在您自己站点的window.onload中。

答案 1 :(得分:1)

由于您使用localStorage limited storage quota,您可能需要检查上传图片的大小。

如果你不需要将每种类型的图像转换为png,这是基于@ fuyushimoya的答案的一种方法。否则,你有点搞砸,因为它是最重的图像类型之一。

这个解决方案可能不是最好的,但它似乎处理了一些情况:

<强> JS

// Get all variables
var bannerImage = document.getElementById('bannerImg');
var result = document.getElementById('res');
var img = document.getElementById('tableBanner');

bannerImage.addEventListener('change', function() {
  var file = this.files[0];
  // declare a maxSize (3Mb)
  var maxSize = 3000000;

  if (file.type.indexOf('image') < 0) {
    res.innerHTML = 'invalid type';
    return;
  }
  var fReader = new FileReader();
  fReader.onload = function() {
    img.onload = function() {
      // if localStorage fails, it should throw an exception
      try {
        // pass the ratio of the file size/maxSize to your toB64 func in case we're already out of scope
        localStorage.setItem("imgData", getBase64Image(img, (file.size / maxSize), file.type));
      } catch (e) {
        var msg = e.message.toLowerCase();
        // We exceeded the localStorage quota
        if (msg.indexOf('storage') > -1 || msg.indexOf('quota') > -1) {
          // we're dealing with a jpeg image :  try to reduce the quality
          if (file.type.match(/jpe?g/)) {
            console.log('reducing jpeg quality');
            localStorage.setItem("imgData", getBase64Image(img, (file.size / maxSize), file.type, 0.7));
          }
          // we're dealing with a png image :  try to reduce the size
          else {
            console.log('reducing png size');
            // maxSize is a total approximation I got from some tests with a random pixel generated img
            var maxPxSize = 750000,
              imgSize = (img.width * img.height);
            localStorage.setItem("imgData", getBase64Image(img, (imgSize / maxPxSize), file.type));
          }
        }
      }
    }
    img.src = fReader.result;
  };

  fReader.readAsDataURL(file);
});

function getBase64Image(img, sizeRatio, type, quality) {
  // if we've got an svg, don't convert it, svg will certainly be lighter than any pixel image
  if (type.indexOf('svg+xml') > 0) return img.src;

  // if we've got a jpeg
  if (type.match(/jpe?g/)) {
    // and the sizeRatio is okay, don't convert it
    if (sizeRatio <= 1) return img.src;
  }
  // if we've got some other image type
  else type = 'image/png';

  if (!quality) quality = 1;
  var canvas = document.createElement("canvas");
  // if our image file is too large, then reduce its size
  canvas.width = (sizeRatio > 1) ? (img.width / sizeRatio) : img.width;
  canvas.height = (sizeRatio > 1) ? (img.height / sizeRatio) : img.height;

  var ctx = canvas.getContext("2d");
  ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
  // if we already tried to reduce its size but it's still failing, then reduce the jpeg quality
  var dataURL = canvas.toDataURL(type, quality);

  return dataURL;
}

function fetchimage() {
  var dataImage = localStorage.getItem('imgData');
  img.src = dataImage;
}

// Call fetch to get image from localStorage.
fetchimage();

<强> HTML

<input type="file" id="bannerImg" />
<img src="" id="tableBanner" />
<div id="res"></div>

<强> ▶︎ Fiddle

答案 2 :(得分:1)

Usa esta directiva:

directives.directive('baseSixtyFourInput', ['$window', function($window) {
return {
    restrict: 'A',
    require: 'ngModel',
    link: function(scope, elem, attrs, ngModel) {
        var fileObject = {};
        scope.readerOnload = function(e) {
            var base64 = _arrayBufferToBase64(e.target.result);
            fileObject.base64 = base64;
            scope.$apply(function() {
                ngModel.$setViewValue(angular.copy(fileObject));
            });
        };

        var reader = new FileReader();
        reader.onload = scope.readerOnload;

        elem.on('change', function() {
            var file = elem[0].files[0];
            fileObject.filetype = file.type;
            fileObject.filename = file.name;
            fileObject.filesize = file.size;
            reader.readAsArrayBuffer(file);
        });

        //http://stackoverflow.com/questions/9267899/arraybuffer-to-base64-encoded-string
        function _arrayBufferToBase64(buffer) {
            var binary = '';
            var bytes = new Uint8Array(buffer);
            var len = bytes.byteLength;
            for (var i = 0; i < len; i++) {
                binary += String.fromCharCode(bytes[i]);
            }
            return $window.btoa(binary);
        }
    }
};

}]);