Golang:计算地图的内存占用(或字节长度)

时间:2015-08-06 05:34:42

标签: dictionary go

我想将地图限制为最大X字节。似乎没有直接计算地图字节长度的方法。

"encoding/binary"包有一个很好的Size函数,但它只适用于切片或“固定值”,而不适用于map。

我可以尝试从地图中获取所有键/值对,推断它们的类型(如果它是map[string]interface{})并计算长度 - 但这既麻烦又可能不正确(因为这会排除地图本身的“内部”golang成本 - 管理元素指针等。

任何建议的方法吗?最好是代码示例。

1 个答案:

答案 0 :(得分:9)

地图标题为the definition

// A header for a Go map.
type hmap struct {
    // Note: the format of the Hmap is encoded in ../../cmd/gc/reflect.c and
    // ../reflect/type.go.  Don't change this structure without also changing that code!
    count int // # live cells == size of map.  Must be first (used by len() builtin)
    flags uint32
    hash0 uint32 // hash seed
    B     uint8  // log_2 of # of buckets (can hold up to loadFactor * 2^B items)

    buckets    unsafe.Pointer // array of 2^B Buckets. may be nil if count==0.
    oldbuckets unsafe.Pointer // previous bucket array of half the size, non-nil only when growing
    nevacuate  uintptr        // progress counter for evacuation (buckets less than this have been evacuated)
}

计算它的大小非常简单(unsafe.Sizeof)。

这是地图指向的每个桶的定义:

// A bucket for a Go map.
type bmap struct {
    tophash [bucketCnt]uint8
    // Followed by bucketCnt keys and then bucketCnt values.
    // NOTE: packing all the keys together and then all the values together makes the
    // code a bit more complicated than alternating key/value/key/value/... but it allows
    // us to eliminate padding which would be needed for, e.g., map[int64]int8.
    // Followed by an overflow pointer.
}

bucketCnt是一个常量,定义为:

bucketCnt     = 1 << bucketCntBits // equals decimal 8
bucketCntBits = 3

最终的计算是:

unsafe.Sizeof(hmap) + (len(theMap) * 8) + (len(theMap) * 8 * unsafe.Sizeof(x)) + (len(theMap) * 8 * unsafe.Sizeof(y))

theMap是您的地图值,x是地图键值的值,y是地图值类型的值。

您必须通过程序集与您的程序包共享hmap结构,类似于运行时中的thunk.s