我正在使用C#,WPF和Visual Studio 4创建一个Paint应用程序。就像MS Paint一样,用户可以绘制线条和形状。
如何用彩色填充用户绘制的不规则形状?做这样的事情有没有图书馆?检测由线创建的闭环似乎是不切实际的方法。我可以想象由于一个像素间隙造成的各种“泄漏”。
感谢。
答案 0 :(得分:1)
这是一个简单的SSCCE。
编辑:这可能不是您想要的,现在重新阅读问题,但也许它可以让您了解如何构建您的填充工具。至于像素完美,即使MS Paint也需要一个完整的封闭图,其他库可能会使用一定程度的抗锯齿匹配来避免“泄漏”。
XAML:
<Window x:Class="FreeformDrawing.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
MouseLeftButtonDown="Window_MouseLeftButtonDown"
MouseLeftButtonUp="Window_MouseLeftButtonUp"
MouseMove="Window_MouseMove"
Title="MainWindow" Height="400" Width="400">
<Grid>
<Canvas x:Name="DrawingCanvas" />
</Grid>
</Window>
C#:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace FreeformDrawing
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private Polygon polygon;
private bool isDrawing = false;
public MainWindow()
{
InitializeComponent();
}
public void Window_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (!isDrawing)
{
isDrawing = true;
polygon = new Polygon()
{
Stroke = Brushes.Black,
StrokeThickness = 1,
StrokeMiterLimit = 1,
StrokeLineJoin = PenLineJoin.Round,
StrokeStartLineCap = PenLineCap.Round,
StrokeEndLineCap = PenLineCap.Round
};
AddPoint(e.GetPosition(DrawingCanvas));
DrawingCanvas.Children.Add(polygon);
}
}
public void Window_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
isDrawing = false;
if (polygon != null)
{
polygon.Points.Add(polygon.Points.First());
polygon.Fill = Brushes.Yellow;
}
}
public void Window_MouseMove(object sender, MouseEventArgs e)
{
if (isDrawing)
{
AddPoint(e.GetPosition(DrawingCanvas));
}
}
private void AddPoint(Point value)
{
if (value.X < (DrawingCanvas.ActualWidth - 1)
&& value.Y < (DrawingCanvas.ActualHeight - 1))
{
polygon.Points.Add(value);
}
}
}
}
答案 1 :(得分:1)
洪水填充算法看起来像是要走的路 -