cast接收器GameManager添加GameManagerListener错误

时间:2015-08-04 16:30:27

标签: google-chrome listener chromecast google-cast receiver

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我正在尝试实现GameManagerInterface并将其添加到GameManager但我总是得到下一个错误:

未捕获错误: 缺少player_available event.cast.receiver.games.j.hk的监听器方法@ cast_games_receiver.js:249

这是我的代码:

function GameManagerListener(){};
/*
 *  Fired when the game manager receives a request that changes game data (e.g. 
 *  cast.receiver.games.GameManagerReceiverClient.sendGameDataRequest). 
 *  
 *  @param {Event} _event Event used by cast.receiver.games.GameManager.
 */
GameManagerListener.prototype.onGameDataChanged = function(_event) {
    console.info("[gameManagerListener][onGameDataChanged]");
    console.info(_event);
};

/*
 *  Fired when the game manager receives a request that changes gameplay 
 *  state to cast.receiver.games.GameplayState.LOADING.
 * 
 *  @param {Event} _event Event used by cast.receiver.games.GameManager.
 */
GameManagerListener.prototype.onGameLoading = function(_event) {
    console.info("[gameManagerListener][onGameLoading]");
    console.info(_event);
};

/*
 *  Fired when the game manager receives a game message (e.g. from 
 *  cast.receiver.games.GameManagerReceiverClient.sendGameMessage). 
 *  
 *  @param {Event} _event Event used by cast.receiver.games.GameManager.
 */
GameManagerListener.prototype.onGameMessageReceived = function(_event) {
    console.info("[gameManagerListener][onGameMessageReceived]");
    console.info(_event);
};

/* 
 *  Fired when the game manager receives a request that changes 
 *  gameplay state to cast.receiver.games.GameplayState.PAUSED. 
 * 
 *  @param {Event} _event Event used by cast.receiver.games.GameManager.
 */
GameManagerListener.prototype.onGamePaused = function(_event) {
    console.info("[gameManagerListener][onGamePaused]");
    console.info(_event);
};

/*
 *  Fired when the game manager receives a request that changes gameplay 
 *  state to cast.receiver.games.GameplayState.RUNNING. 
 *  
 *  @param {Event} _event Event used by cast.receiver.games.GameManager.
 */
GameManagerListener.prototype.onGameRunning = function(_event) {
    console.info("[gameManagerListener][onGameRunning]");
    console.info(_event);
};

/*
 *  Fired when the game manager receives a request that changes gameplay 
 *  state to cast.receiver.games.GameplayState.SHOWING_INFO_SCREEN.
 *  
 *  @param {Event} _event Event used by cast.receiver.games.GameManager.
 */
GameManagerListener.prototype.onGameShowingInfoScreen = function(_event) {
    console.info("[gameManagerListener][onGameShowingInfoScreen]");
    console.info(_event);
};

/*
 *  Fired when the game manager receives a request that changes game 
 *  status text.
 *  
 *  @param {Event} _event Event used by cast.receiver.games.GameManager.
 */
GameManagerListener.prototype.onGameStatusTextChanged = function(_event) {
    console.info("[gameManagerListener][onGameStatusTextChanged]");
    console.info(_event);
};

/*
 *  Fired when the game manager receives a request that changes lobby 
 *  state to cast.receiver.games.LobbyState.CLOSED.
 *  
 *  @param {Event} _event Event used by cast.receiver.games.GameManager.
 */
GameManagerListener.prototype.onLobbyClosed = function(_event) {
    console.info("[gameManagerListener][onLobbyClosed]");
    console.info(_event);
};

/*
 *  Fired when the game manager receives a request that changes lobby 
 *  state to cast.receiver.games.LobbyState.OPEN.
 *  
 *  @param {Event} _event Event used by cast.receiver.games.GameManager.
 */
GameManagerListener.prototype.onLobbyOpen = function(_event) {
    console.info("[gameManagerListener][onLobbyOpen]");
    console.info(_event);
};

/*
 *  Fired when the game manager receives a request that changes player 
 *  state to cast.receiver.games.PlayerState.AVAILABLE.
 *  
 *  @param {Event} _event Event used by cast.receiver.games.GameManager.
 */
GameManagerListener.prototype.onPlayerAvailable = function(_event) {
    console.info("[gameManagerListener][onPlayerAvailable]");
    console.info(_event);
};

/*
 *  Fired when the game manager receives a request that changes player data 
 *  (e.g. cast.receiver.games.GameManagerReceiverClient.sendPlayerDataRequest).
 *  
 *  @param {Event} _event Event used by cast.receiver.games.GameManager.
 */
GameManagerListener.prototype.onPlayerDataChanged = function(_event) {
    console.info("[gameManagerListener][onPlayerDataChanged]");
    console.info(_event);
};

/*
 *  Fired when the game manager receives a request that changes 
 *  player state to cast.receiver.games.PlayerState.DROPPED.
 *  
 *  @param {Event} _event Event used by cast.receiver.games.GameManager.
 */
GameManagerListener.prototype.onPlayerDropped = function(_event) {
    console.info("[gameManagerListener][onPlayerDropped]");
    console.info(_event);
};

/*
 *  Fired when the game manager receives a request that changes player 
 *  state to cast.receiver.games.PlayerState.IDLE.
 *  
 *  @param {Event} _event Event used by cast.receiver.games.GameManager.
 */
GameManagerListener.prototype.onPlayerIdle = function(_event) {
    console.info("[gameManagerListener][onPlayerIdle]");
    console.info(_event);
};

/* 
 *  Fired when the game manager receives a request that changes player 
 *  state to cast.receiver.games.PlayerState.PLAYING. 
 *  
 *  @param {Event} _event Event used by cast.receiver.games.GameManager.
 */
GameManagerListener.prototype.onPlayerPlaying = function(_event) {
    console.info("[gameManagerListener][onPlayerPlaying]");
    console.info(_event);
};

/*
 *  Fired when the game manager receives a request that changes player 
 *  state to cast.receiver.games.PlayerState.QUIT.
 * 
 *  @param {Event} _event Event used by cast.receiver.games.GameManager.
 */
GameManagerListener.prototype.onPlayerQuit = function(_event) {
    console.info("[gameManagerListener][onPlayerQuit]");
    console.info(_event);
};

/*
 *  Fired when the game manager receives a request that changes player 
 *  state to cast.receiver.games.PlayerState.READY.
 *  
 *  @param {Event} _event Event used by cast.receiver.games.GameManager.
 */
GameManagerListener.prototype.onPlayerReady = function(_event) {
    console.info("[gameManagerListener][onPlayerReady]");
    console.info(_event);
};

但是如果我在添加GameManagerListener之前编写下一行,那么它可以工作..任何想法?谢谢。

this.gameManagerListener = new GameManagerListener();
this.gameManagerListener.gd = this.gameManagerListener.onPlayerAvailable;
this.gameManagerListener.nd = this.gameManagerListener.onPlayerReady;
this.gameManagerListener.kd = this.gameManagerListener.onPlayerIdle; 
...

1 个答案:

答案 0 :(得分:0)

这应该在游戏管理器1.0.0.3中修复。请参阅Cast问题跟踪器上的this票证。

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