您好我前几天将我的游戏提交给iTunes Connect,不幸的是它因游戏崩溃而被拒绝(当我测试它时它并没有崩溃,即使我使用过相同的iOS版本)。他们给了我崩溃日志,我用它来表示它(使用这里的方法:https://medium.com/@Mrugraj/crash-re-symbolication-5c28d3a3a883)找到问题并得到了这个:
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Triggered by Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x00000001964fb270 __pthread_kill + 8
1 libsystem_pthread.dylib 0x000000019659916c pthread_kill + 108
2 libsystem_c.dylib 0x0000000196472b14 abort + 108
3 libsystem_c.dylib 0x0000000196447a38 __assert_rtn + 88
4 Metal 0x0000000186b93b0c MTLReportFailure + 452
5 Metal 0x0000000186b6b24c validateWritePixels + 704
6 AGXMetal 0x0000000105994c44 0x10597c000 + 101444
7 AGXMetal 0x00000001059bc084 0x10597c000 + 262276
8 Metal 0x0000000186b6ce80 -[MTLIOAccelTexture replaceRegion:mipmapLevel:withBytes:bytesPerRow:] + 76
9 HitAndRescue 0x0000000100970208 TexturesMetal::UploadTextureSubData2D(TextureID, unsigned char const*, int, int, int, int, int, TextureFormat, TextureColorSpace) (TexturesMetal.mm:253)
10 HitAndRescue 0x000000010096b4e0 GfxDeviceMetal::UploadTextureSubData2D(TextureID, unsigned char const*, int, int, int, int, int, int, TextureFormat, TextureColorSpace) (GfxDeviceMetal.mm:1722)
11 HitAndRescue 0x000000010091510c TextRenderingPrivate::Font::AddCharacterToTexture(unsigned int, int, unsigned int) (Font.cpp:685)
12 HitAndRescue 0x000000010091564c TextRenderingPrivate::Font::CacheFontForText(unsigned short*, int, int, unsigned int, std::__1::vector<TextRenderingPrivate::TextFormatChange, std::__1::allocator<TextRenderingPrivate::TextFormatChange> >) (Font.cpp:827)
13 HitAndRescue 0x0000000100922c54 TextRenderingPrivate::NativeTextGenerator::Setup() (TextGenerator.cpp:208)
14 HitAndRescue 0x0000000100926db0 TextRenderingPrivate::TextMeshGenerator::Generate() (TextMeshGenerator.cpp:294)
15 HitAndRescue 0x0000000100926c0c TextRenderingPrivate::TextMeshGenerator::Get(UTF16String const&, TextRenderingPrivate::Font*, TextAnchor, TextAlignment, float, float, float, bool, bool, ColorRGBA32, int, int) (TextMeshGenerator.cpp:99)
16 HitAndRescue 0x0000000100911620 TextRenderingModule::TMGenGet(UTF16String const&, TextRendering::Font*, TextAnchor, TextAlignment, float, float, float, bool, bool, ColorRGBA32, int, int) const (TextRenderingModule.cpp:20)
17 HitAndRescue 0x0000000100654798 IMGUI::GetGenerator(RectT<float> const&, GUIContent const&, TextRendering::Font*, TextAnchor, bool, bool, ColorRGBA32, int, int, ImagePosition) (IMGUIUtils.cpp:77)
18 HitAndRescue 0x0000000100650db4 GUIStyle::GetGenerator(RectT<float> const&, GUIContent&) const (GUIStyle.cpp:598)
19 HitAndRescue 0x000000010065108c GUIStyle::CalcSize(GUIContent&) const (GUIStyle.cpp:435)
20 HitAndRescue 0x000000010095f604 GUIStyle_CUSTOM_Internal_CalcSize(void*, ScriptingObject*, Vector2fIcall*) (GUIStyleBindings.gen.cpp:660)
21 HitAndRescue 0x0000000100238490 GUIStyle_CalcSize_m2752 (Bulk_UnityEngine_0.cpp:17509)
22 HitAndRescue 0x0000000100066c10 GUIHelper_GetSuggestedFontSizeFull_m1719 (Bulk_Assembly-CSharp_0.cpp:33257)
23 HitAndRescue 0x00000001000a8f84 SignupScreen_InitLayoutVariable_m2399 (Bulk_Assembly-CSharp_1.cpp:23558)
24 HitAndRescue 0x00000001000a5e2c SignupScreen__ctor_m2394 (Bulk_Assembly-CSharp_1.cpp:23316)
25 HitAndRescue 0x00000001000a5b70 LoginScreen_Start_m2349 (Bulk_Assembly-CSharp_1.cpp:21572)
26 HitAndRescue 0x00000001003c2da4 RuntimeInvoker_Void_t189(MethodInfo const*, void*, void**) (GeneratedInvokers.cpp:12)
27 HitAndRescue 0x0000000100dd09e0 il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppObject**) (Runtime.cpp:299)
28 HitAndRescue 0x00000001006d4f24 ScriptingInvocation::Invoke(ScriptingException**, bool) (ScriptingInvocation.cpp:128)
29 HitAndRescue 0x00000001006cf1c4 MonoBehaviour::InvokeMethodOrCoroutineChecked(ScriptingMethodIl2Cpp, ScriptingObject*, ScriptingException**) (MonoBehaviour.cpp:844)
30 HitAndRescue 0x00000001006cf710 MonoBehaviour::InvokeMethodOrCoroutineChecked(ScriptingMethodIl2Cpp, ScriptingObject*) (MonoBehaviour.cpp:926)
31 HitAndRescue 0x00000001006ce6bc MonoBehaviour::DoGUI(MonoBehaviour::GUILayoutType, int) (MonoBehaviour.cpp:358)
32 HitAndRescue 0x000000010064cd64 GUIManager::DoGUIEvent(InputEvent&, bool) (GUIManager.cpp:315)
33 HitAndRescue 0x000000010064d2b4 GUIManager::SendQueuedEvents() (GUIManager.cpp:142)
34 HitAndRescue 0x0000000100683d68 PlayerLoop(bool, bool, IHookEvent*) (Player.cpp:1829)
35 HitAndRescue 0x0000000100487024 UnityPlayerLoopImpl(bool) (LibEntryPoint.mm:235)
36 HitAndRescue 0x000000010000b47c UnityRepaint (UnityAppController+Rendering.mm:246)
37 HitAndRescue 0x000000010000b2e0 __51-[UnityAppController(Rendering) repaintDisplayLink]_block_invoke (UnityAppController+Rendering.mm:52)
38 libdispatch.dylib 0x00000001963b5990 _dispatch_call_block_and_release + 20
39 libdispatch.dylib 0x00000001963b5950 _dispatch_client_callout + 12
40 libdispatch.dylib 0x00000001963ba208 _dispatch_main_queue_callback_4CF + 1604
41 CoreFoundation 0x000000018411f7f4 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 8
42 CoreFoundation 0x000000018411d89c __CFRunLoopRun + 1488
43 CoreFoundation 0x00000001840492d0 CFRunLoopRunSpecific + 392
44 GraphicsServices 0x000000018d9776f8 GSEventRunModal + 164
45 UIKit 0x0000000188c46f3c UIApplicationMain + 1484
46 HitAndRescue 0x00000001000055d0 main (main.mm:40)
47 libdyld.dylib 0x00000001963e2a04 start + 0
还有其他线程,但崩溃的那个是这个,所以我发帖只发布这个。提示崩溃的部分似乎是no4; &#34; MTLReportFailure&#34;但是我找不到很多关于它的信息,而我的最后一个函数被调用似乎是在22号; &#34; GetSuggestedFontSizeFull&#34;
任何人都可以帮助我,这是什么原因?如果它是Metal的功能,我该如何修复它(我用Unity3D开发)?
编辑: 所以我在通过TestFlight安装游戏后对游戏进行了测试,因为这样可以确保我使用与Apple测试人员完全相同的东西。游戏仍然没有崩溃(我在通过TestFlight安装之前先从设备上删除了游戏)。所以我完全不确定现在该做什么。