小提琴:http://jsfiddle.net/7zomjc7z/
JavaScript的:
function init() {
var ctx;
var turn = [];
var xV = [-1, 0, 1, 0];
var yV = [0, -1, 0, 1];
var queue = [];
var elements = 1;
var map = [];
var MR = Math.random;
var X = 5 + (MR() * (100 - 10)) | 0;
var Y = 5 + (MR() * (30 - 10)) | 0;
var direction = MR() * 3 | 0;
var interval = 0;
var score = 0;
var inc_score = 50;
var sum = 0,
easy = 0;
var i, dir;
var win = window;
var doc = document;
var canvas = doc.createElement('canvas');
var setInt = win.setInterval;
var clInt = win.clearInterval;
for (i = 0; i < 100; i++) {
map[i] = [];
}
canvas.setAttribute('width', 100 * 10);
canvas.setAttribute('height', 30 * 10);
ctx = canvas.getContext('2d');
var div = document.getElementById("pnlGame");
div.appendChild(canvas);
//doc.body.appendChild(canvas);
function placeFood() {
var x, y;
do {
x = MR() * 100 | 0;
y = MR() * 30 | 0;
} while (map[x][y]);
map[x][y] = 1;
ctx.strokeRect(x * 10 + 1, y * 10 + 1, 10 - 2, 10 - 2);
}
placeFood();
function clock() {
if (easy) {
X = (X + 100) % 100;
Y = (Y + 30) % 30;
}
--inc_score;
if (turn.length) {
dir = turn.pop();
if ((dir % 2) !== (direction % 2)) {
direction = dir;
}
}
if (
(easy || (0 <= X && 0 <= Y && X < 100 && Y < 30))
&& 2 !== map[X][Y]) {
if (1 === map[X][Y]) {
score += Math.max(5, inc_score);
inc_score = 50;
placeFood();
elements++;
}
ctx.fillRect(X * 10, Y * 10, 10 - 1, 10 - 1);
map[X][Y] = 2;
queue.unshift([X, Y]);
X += xV[direction];
Y += yV[direction];
if (elements < queue.length) {
dir = queue.pop()
map[dir[0]][dir[1]] = 0;
ctx.clearRect(dir[0] * 10, dir[1] * 10, 10, 10);
}
} else if (!turn.length) {
if (confirm("You lost! Play again? Your Score is " + score)) {
ctx.clearRect(0, 0, 450, 300);
queue = [];
elements = 1;
map = [];
X = 5 + (MR() * (100 - 10)) | 0;
Y = 5 + (MR() * (30 - 10)) | 0;
direction = MR() * 3 | 0;
score = 0;
inc_score = 50;
for (i = 0; i < 100; i++) {
map[i] = [];
}
placeFood();
} else {
clInt(interval);
//window.location = "YourTasks.aspx";
}
}
}
interval = setInt(clock, 120);
doc.onkeydown = function (e) {
var code = e.keyCode - 37;
/*
* 0: left
* 1: up
* 2: right
* 3: down
**/
if (0 <= code && code < 4 && code !== turn[0]) {
turn.unshift(code);
} else if (-5 == code) {
if (interval) {
clInt(interval);
interval = 0;
} else {
interval = setInt(clock, 120);
}
} else { // O.o
dir = sum + code;
if (dir == 44 || dir == 94 || dir == 126 || dir == 171) {
sum += code
} else if (dir === 218) easy = 1;
}
}
}
当没有更多左转并且显示javascript警告时,蛇形方块卡住并且画布不会清除。
我该如何解决?
答案 0 :(得分:1)
您已将画布的宽度设置为1000(canvas.setAttribute('width', 100 * 10);
)
在你清除它的地方,你只清理一个450宽的盒子
ctx.clearRect(0, 0, 450, 300);
您需要将其更改为
ctx.clearRect(0, 0, 1000, 300);