当我移动光标时,精灵可见但不能与光标点一起正确移动。它正朝着相反的方向发展。请帮忙。
<style>
.blockHead:after {
color: #4D81BF;
border-left: 20px solid;
border-top: 20px solid transparent;
border-bottom: 20px solid transparent;
display: inline-block;
content: '';
position: absolute;
right: -20px;
}
.blockHead {
background-color: #4D81BF;
width: 150px;
height: 40px;
display: inline-block;
position: relative;
text-align: center;
display: flex;
justify-content: center;
/* align horizontal */
align-items: center;
/* align vertical */
}
.blocktext {
color: white;
font-weight: bold;
padding-left: 10px;
font-family: Arial;
font-size: 11;
}
</style>
<div class="blockHead">
<span class="blocktext">
ABC Team
</span>
</div>
答案 0 :(得分:0)
每当某个东西在3D世界中“朝着相反的方向移动”时,否则它是有用的:
mouse.x = ( event.clientX / window.innerWidth );
mouse.y = ( event.clientY / window.innerHeight );
//mouse is now somewhere between 0..1 for both x and y
//if you want this to go in the opposite direction
mouse.x = 1 - mouse.x;
mouse.y = 1 - mouse.y;
//if it goes from -1 to 1 you scale it:
mouse.x = mouse.x * 2 - 1; //first it goes from 0..2 then -1...1
//reversing this is
mouse.x = -mouse.x;
另一方面:
sprite1.position.set( event.clientX *(-.4) , event.clientY *(.4)
很难实现。看起来你的屏幕坐标以像素为单位投射到一些世界单位(否则我不确定你会让它们显示出来)。如果您只在正范围内工作,则翻转-4到4会将其移到屏幕外。您需要添加偏移量,例如减去8。