无法锁定相机

时间:2015-08-01 09:49:59

标签: unity3d unityscript

我在暂停菜单中将相机锁定在Unity时遇到问题。我使用的是UnityScript,这是我用于菜单的代码

#pragma strict

private var MenuShown:boolean=false;

function Start () {
    Cursor.visible = false; //set the cursor to be invisible
}

function Update(){
    if (Input.GetKeyDown(KeyCode.Escape) ){
        MenuShown=!MenuShown;
    }
}

function OnGUI() {
    if (MenuShown) {
        Time.timeScale=0;
        GameObject.Find("MainCamera").GetComponent(MouseLook).enabled = false;
        GameObject.Find("Player").GetComponent(MouseLook).enabled = false;

        if (GUI.Button(Rect(Screen.width*0.5-50,200-20,100,40),"Exit") ){
            ExitGame();
        }
        if (GUI.Button(Rect(Screen.width*0.4-100,200-20,100,40),"Restart") ){
            Restart();
        }
        if (GUI.Button(Rect(Screen.width*0.5-80,260,100,40),"Resume") ){
            Time.timeScale=1;
            GameObject.Find("MainCamera").GetComponent(MouseLook).enabled = true;
            GameObject.Find("Player").GetComponent(MouseLook).enabled = true;
        }
    }
}

function ExitGame (){
    Application.Quit();         
}

function Restart(){
    Application.LoadLevel("HH_V1");
}

名称正确(PlayerMainCamera),我已检查过。 Axes在MouseLook下设置为Player下的鼠标X,而MainCamera设置为鼠标Y.我的菜单脚本位于播放器下。

EDIT1: 我没有更改MouseLook.cs中的任何代码,但无论如何我都会在这里发布:

using UnityEngine;
using System.Collections;

/// MouseLook rotates the transform based on the mouse delta.
/// Minimum and Maximum values can be used to constrain the possible rotation

/// To make an FPS style character:
/// - Create a capsule.
/// - Add the MouseLook script to the capsule.
///   -> Set the mouse look to use LookX. (You want to only turn character but not tilt it)
/// - Add FPSInputController script to the capsule
///   -> A CharacterMotor and a CharacterController component will be automatically added.

/// - Create a camera. Make the camera a child of the capsule. Reset it's transform.
/// - Add a MouseLook script to the camera.
///   -> Set the mouse look to use LookY. (You want the camera to tilt up and down like a head. The character already turns.)
[AddComponentMenu("Camera-Control/Mouse Look")]
public class MouseLook : MonoBehaviour {

    public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 }
    public RotationAxes axes = RotationAxes.MouseXAndY;
    public float sensitivityX = 15F;
    public float sensitivityY = 15F;

    public float minimumX = -360F;
    public float maximumX = 360F;

    public float minimumY = -60F;
    public float maximumY = 60F;

    float rotationY = 0F;

    void Update ()
    {
        if (axes == RotationAxes.MouseXAndY)
        {
            float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;

            rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
            rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);

            transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
        }
        else if (axes == RotationAxes.MouseX)
        {
            transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
        }
        else
        {
            rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
            rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);

            transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
        }
    }

    void Start ()
    {
        // Make the rigid body not change rotation
        if (GetComponent<Rigidbody>())
            GetComponent<Rigidbody>().freezeRotation = true;
    }
}

我想我知道问题所在,因为我有另一个禁用和启用相机的脚本,当我禁用此脚本时,Menu工作正常。

1 个答案:

答案 0 :(得分:1)

我认为您必须在更新功能中移动相机。然后你应该将MenuShown变为静态变量,然后将其称为更新函数。

 function Update(){
        if (!classname.MenuShown) ){
            //you camera's transform update
        }
    }

您可以将脚本发布到翻译相机的位置,以获得更好的帮助。