I am attempting to run a python candy crush bot on my Mac. Unfortunately, it appears the code as written works for Windows.
Specifically, the code defines the following functions:
def win32_click(x, y):
win32api.SetCursorPos((x, y))
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, x, y, 0, 0)
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, x, y, 0, 0)
def do_move(move):
start = move[0]
end = move[1]
start_w = get_desktop_coords(start)
end_w = get_desktop_coords(end)
win32api.SetCursorPos(start_w)
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, start_w[0], start_w[1], 0, 0)
time.sleep(0.3)
win32api.SetCursorPos(end_w)
time.sleep(0.3)
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, end_w[0], end_w[1], 0, 0)
win32api.SetCursorPos((1100, 1100))
As the author notes in his commentary (link below), he could not find an easy way to make it run cross-platform.
The code in its full context can be found in the git repo, in main.py
(link below). My goal is to have this body of code run on my Macbook, with the ultimate goal being to write a similar script to play 2048. Like the original author, I do not need to have it run cross platform, although that would be bonus.
Now, finally, for the question: How can this functionality be implemented in a Mac?
References
Git Repo: https://github.com/AlexEne/CCrush-Bot
Author commentary: http://www.clickalot.me/2015/05/candy-crush-bot/#comment-4
答案 0 :(得分:1)
$ pip install pymouse
then later
>>> from pymouse import PyMouse
>>> # instantiate an mouse object
... m = PyMouse()
>>> m.click(x,y)
see also https://code.google.com/p/pymouse/wiki/Documentation