我是新手使用cocos2d-x并且我正在阅读HelloWorldScene.cpp代码文件,到目前为止,除了以下代码行之外,我了解了所有内容:
void HelloWorld::menuCloseCallback(Ref* pSender)
{
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
我的问题如下:CC_TARGET_PLATFORM,CC_PLATFORM_IOS变量有什么作用? ,cofigo Director :: getInstance() - > end()的作用是什么 - >结束();做什么?函数menuCloseCallback被调用在哪里?
这是代码:
#include "HelloWorldScene.h"
//#include "MainmenuScene.h"
USING_NS_CC;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"continuar.jpg",
"continuar1.jpg",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
/*////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
// add "HelloWorld" splash screen"
auto sprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(sprite, 0);*/
return true;
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
答案 0 :(得分:1)
auto closeItem = MenuItemImage::create(
"continuar.jpg",
"continuar1.jpg",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
MenuItemImage has callbacks ( functions that call's on some event make):
on button pressed but doesn't release finger from pushing - MenuItemImage show continuar1.jpg, in other case it's show continuar.jpg.
on button pressed (on finger push up after pressed it) - it call function HelloWorld::menuCloseCallback with parametr.
答案 1 :(得分:1)
代码块
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
检查目标编译平台是否为iOS,如果是,则在exit(0)中添加;
总::的getInstance() - >端();
结束当前正在运行的应用程序(关闭 - 这是关闭菜单项所执行的操作)此功能在菜单项create中作为回调连接。