我正在制作多人实时游戏中心游戏,我正在使用本教程http://www.raywenderlich.com/60998/game-center-tutorial-how-to-make-a-simple-multiplayer-game-with-sprite-kit-part-2。我一直到控制台中的部分说“匹配已成功启动”。应该调用的下一个委托函数是didReceiveData函数,但它永远不会被调用。我完全按照教程中的说法完成了它,但它对我不起作用。
//MultiplayerNetworking.swift
func match(match: GKMatch!, didReceiveData data: NSData!, fromRemotePlayer playerID: GKPlayer!) {
let message = UnsafePointer<Message>(data.bytes).memory
if(message.messageType == MessageType.kMessageTypeRandomNumber) {
let messageRandomNumber = UnsafePointer<MessageRandomNumber>(data.bytes).memory
println("Received random number: \(messageRandomNumber.randomNumber)")
var tie = false
if(messageRandomNumber.randomNumber == _ourRandomNumber) {
println("Tie")
tie = true
_ourRandomNumber = arc4random()
self.sendRandomNumber()
}
else {
var dictionary = ["\(playerIDKey)":"\(playerID)", "\(randomNumberKey)":"\(messageRandomNumber.randomNumber)"]
self.processReceivedRandomNumber(dictionary)
}
if(_receivedAllRandomNumbers) {
_isPlayer1 = self.isLocalPlayerPlayer1()
}
if(!tie && _receivedAllRandomNumbers) {
if(_gameState == GameState.kGameStateWaitingForRandomNumber) {
_gameState = GameState.kGameStateWaitingForStart
}
self.tryStartGame()
}
}
else if(message.messageType == MessageType.kMessageTypeGameBegin) {
println("Begin game message received")
_gameState = GameState.kGameStateActive
self.delegate?.setCurrentPlayerIndex(self.indexForLocalPlayer())
}
else if(message.messageType == MessageType.kMessageTypeMove) {
println("Move message received")
let messageMove = UnsafePointer<MessageMove>(data.bytes).memory
self.delegate?.movePlayerAtIndex(self.indexForPlayerWithId(playerIDKey))
}
else if(message.messageType == MessageType.kMessageTypeGameOver) {
println("Game over message received")
let messageGameOver = UnsafePointer<MessageGameOver>(data.bytes).memory
self.delegate?.gameOver(messageGameOver.player1Won)
}
}
//GameScene.swift
protocol GameKitHelperDelegate {
func matchEnded()
func matchStartedNow()
func match(match: GKMatch!, didReceiveData data: NSData!, fromRemotePlayer playerID: GKPlayer!)
func moveForward()
}
func match(match: GKMatch!, didReceiveData data: NSData!, fromRemotePlayer playerID: GKPlayer!) {
if(_match != match) {
println("works")
return
}
_delegate?.match(match, didReceiveData: data, fromRemotePlayer: playerID)
println("didnt work")
}
答案 0 :(得分:1)
您使用的是哪个iOS版本? 因为它在文档中清楚地说明了以下方法:
- (void)match:(GKMatch *)match didReceiveData:(NSData *)data fromRemotePlayer:(GKPlayer *)player
适用于iOS8及以上版本。
以下方法:
- (void)match:(GKMatch *)match didReceiveData:(NSData *)data fromPlayer:(NSString *)playerID
在iOS8中已弃用。