我正在学习CoreGraphic,想要制作一个简单的游戏,但是坚持用bezier路径绘制东西,我想在子视图中绘制一个三角形,但它总是出错,我希望它适合1/4的方形视图
我的代码:
UIBezierPath* trianglePath = [UIBezierPath bezierPath];
[trianglePath moveToPoint:CGPointMake(0, 0)];
[trianglePath addLineToPoint:CGPointMake(self.mainView.frame.size.width/2, self.mainView.frame.size.height/2)];
[trianglePath addLineToPoint:CGPointMake(self.mainView.frame.size.width, 0)];
[trianglePath closePath];
CAShapeLayer *triangleMaskLayer = [CAShapeLayer layer];
[triangleMaskLayer setPath:trianglePath.CGPath];
UIView *firstView = [[UIView alloc] initWithFrame:CGRectMake(0,0, self.mainView.frame.size.width, self.mainView.frame.size.height)];
firstView.backgroundColor = [UIColor colorWithWhite:.75 alpha:1];
firstView.layer.mask = triangleMaskLayer;
[self.mainView addSubview:firstView];
答案 0 :(得分:2)
如果尺寸不正确,您可能在AutoLayout完成其工作之前创建了三角形。
为确保viewDidLayoutSubviews
的尺寸正确,请在控制器viewDidLayoutSubviews
方法中创建三角形。
还要注意@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void) viewDidLayoutSubviews {
[super viewDidLayoutSubviews];
if (self.mainView.subviews.count == 0) {
UIBezierPath* trianglePath = [UIBezierPath bezierPath];
[trianglePath moveToPoint:CGPointMake(0, 0)];
[trianglePath addLineToPoint:CGPointMake(self.mainView.frame.size.width/2, self.mainView.frame.size.height/2)];
[trianglePath addLineToPoint:CGPointMake(self.mainView.frame.size.width, 0)];
[trianglePath closePath];
CAShapeLayer *triangleMaskLayer = [CAShapeLayer layer];
[triangleMaskLayer setPath:trianglePath.CGPath];
UIView *firstView = [[UIView alloc] initWithFrame:CGRectMake(0,0, self.mainView.frame.size.width, self.mainView.frame.size.height)];
firstView.backgroundColor = [UIColor colorWithWhite:.75 alpha:1];
firstView.layer.mask = triangleMaskLayer;
[self.mainView addSubview:firstView];
}
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
可能被多次调用。
-g