我对这两个班很困惑。
我有一个问题,即我有1000个 .wav 文件,这取决于用户加载不同的声音。
同样,用户可以连续播放多个声音,如顺序播放4个声音。
那我该使用哪个? {{1}}对于wav文件更好,但加载和保存文件并不好。
针对这种情况的任何建议?
答案 0 :(得分:0)
我已经使用MediaPlayer
完成了这项工作,感谢@blipinsk,之后我在上面的评论中阅读了他建议的答案StackOverFlow。
我的文件比SoundPool可以容忍的大一些,我想要顺序播放很多文件。我必须使用SoundPool中的线程自己实现它。相反,它已在MediaPlayer中使用OnCompletionListener准备就绪。所以,我使用了MediaPlayer。
实际上我尝试使用带线程的SoundPool,但是因为它不支持大型媒体文件,所以我使用了Media Player。
我编写了这个包装MediaPlayer来运行播放列表的类,你可以添加到播放列表中,媒体播放器会一个接一个地运行它们。所以这是课程:
import android.media.MediaPlayer;
import android.os.Environment;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.LinkedBlockingQueue;
/**
* Created by MBH on 01.08.2015.
*/
public class THSafeListMediaPlayer {
private static final String TAG_DEBUG = "MBH";
private String PATH_OF_SOUND_FILES; // I use it because i will put all sound clips in one folder
// , then i will pass the name of the folder only.
private LinkedBlockingQueue<String> playList;
private MediaPlayer mediaPlayer; // The media player to play the sounds, even in background
private ExecutorService executorService; // For making sure there is only one thread at a time
// adding to the queue
private boolean isPaused = false;
private int pausedPosition = -1;
/**
* Constructor will take care of initializing all the important variables
*/
public THSafeListMediaPlayer() {
// initializing the variables
executorService = Executors.newSingleThreadExecutor();
playList = new LinkedBlockingQueue<>();
mediaPlayer = new MediaPlayer();
PATH_OF_SOUND_FILES = Environment.getExternalStorageDirectory().getPath() + "/mbh/sounds/";
}
/**
* It will only add file to the PlayList
*
* @param fileName: The file name
*/
public void addFile(String fileName) {
// you may add executorService here for safer threads adding here
// here i use offer, because it is thread safe
playList.offer(fileName);
}
/**
* It will add file and play the last add file and continue to the play list
*
* @param fileName: the file name, playing the soundtrack will start from this file
*/
public void addFileAndPlay(final String fileName) {
// For MultiThreaded
// executorService.submit(new Runnable() {
// @Override
// public void run() {
// playList.offer(fileName);
// if (!mediaPlayer.isPlaying())
// play(playList.poll());
// }
// });
// For single threaded
playList.offer(fileName);
if (!mediaPlayer.isPlaying())
play(playList.poll());
}
/**
* Start playing the play list if there is files in the playlist
*
* @return: True if playing successfully done, otherwise, false;
*/
public boolean play() {
if (mediaPlayer != null) {
if (!mediaPlayer.isPlaying()) {
if (isPaused) {
mediaPlayer.seekTo(pausedPosition);
mediaPlayer.start();
pausedPosition = -1;
isPaused = false;
return true;
} else if (!playList.isEmpty()) {
play(playList.poll());
return true;
}
}
}
return false;
}
/**
* Pause the current played track, if there is track playing
*/
public void pause() {
if(isPaused)
return;
if (mediaPlayer != null) {
if (mediaPlayer.isPlaying()) {
mediaPlayer.pause();
pausedPosition = mediaPlayer.getCurrentPosition();
isPaused = true;
}
}
}
/**
* it will play the given file, when it finishes, or fails, it will play the next from the list
*
* @param fileName: the file name to start playing from it
*/
private void play(String fileName) {
if (mediaPlayer != null) {
if (!mediaPlayer.isPlaying()) {
try {
mediaPlayer.reset();
mediaPlayer.setDataSource(fileName);
mediaPlayer.prepare();
mediaPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer mp) {
playNextSoundTrack();
}
});
mediaPlayer.start();
} catch (Exception e) {
// TODO: Remove this error checking before publishin
// If the current file is not found, play the next track if there is
playNextSoundTrack();
}
}
}
}
/**
* this function will be called recursively to play the next track
*/
private void playNextSoundTrack() {
if (playList.size() != 0) {
play(playList.poll());
}
}
}
我挣扎了一会儿。我希望它能帮助别人。
注意:我使用 LinkedBlockingQueue 来保留playList轨道,因为它实现为线程安全。
如果你想在线程中使用这个类,我建议你使用executorService
,如果你将在多线程应用程序中使用它。