如何从资源文件夹加载图像并将该图像设置为UI Image的源图像?
答案 0 :(得分:6)
将您的精灵放在任何以资源开头的文件夹中,例如我的资源/图像/测试"
[SerializeField] private UnityEngine.UI.Image image = null;
private void Awake()
{
if( image != null )
{
image.sprite = Resources.Load<Sprite>( "Images/test" );
}
}
http://docs.unity3d.com/462/Documentation/ScriptReference/UI.RawImage.html http://docs.unity3d.com/ScriptReference/Resources.Load.html
答案 1 :(得分:1)
我尝试使用@ananonposter答案,但失败。但是我尝试通过代码下面的另一种方法:
var image = new Image();
var tex = Resources.Load<Texture2D>("Sprites/transparent");
var sprite = Sprite.Create(tex, new Rect(0.0f,0.0f,tex.width,tex.height), new Vector2(0.5f,0.5f), 100.0f);
image.sprite = sprite;
可以正常工作!