Is it possible to make an SKSpriteNode totally transparent, while keeping its dimensions? If so, how? I want the object to still have a physicsBody and still be a child of gameScene, however I don't want it to be visible.
答案 0 :(得分:3)
SKSpriteNode
's superclass SKNode
has a member called alpha
which let you set the opacity of the node I think it might not affect your sprite Physics.
let spriteNode = SKSpriteNode() // You should already have it
spriteNode.alpha = 0.0 // This should make your node transparent without affecting its physics interactions
答案 1 :(得分:0)
你也可以用这个简单的行隐藏你的节点。
yourNode.hidden = true