Battle.CreateInputs = function(json) {
if (json.Battle.Continue !== undefined) {
$('#attackBox').css('display', 'none');
$('#Continue').mousedown(function(e) {
Battle.PlaySound('die')
Battle.Continue($(this).attr('continue'), e);
return false;
});
} else if (json.Battle.Captcha !== undefined) {
$('#attackBox').css('display', 'none');
$('#CaptchaForm').submit(function(e) {
Battle.PlaySound('captcha')
Battle.SubmitCaptcha($('#Captcha').val(), e);
return false;
});
} else if (json.Battle.Restart !== undefined) {
$('#attackBox').css('display', 'none');
$('#Restart').click(function(e) {
Battle.PlaySound('coin')
Battle.Restart($(this).attr('restart'), e);
return false;
});
} else {
$('#attackBox').css('display', 'inline-block');
$('input').mousedown(function(e) {
Battle.PlaySound('hit')
Battle.Move($(this).attr('post_code'), e);
return false;
});
}};
So, this is the code that I'm having problems with. I always receive the error "Battle.PlaySound is not a function". Here is a link to the Javascript and the code snippet that I was using.
My Code - http://pastebin.com/BnHLaYN3
Site Javascript - http://pastebin.com/0NcyWvGn
答案 0 :(得分:3)
Battle.PlaySound
is indeed not a function. As per your code:
Battle.PlaySound = {};
You are defining it as an object.
Should be something like this instead:
Battle.PlaySound = function(sound) {
//Do something with sound here.
};