这是我的旧代码,违反了“不要重复自己”的规则。我想修改它,所以我只使用一个函数。
我目前的代码:
//initialize player data
var player = {
tech: 0,
energy: 0,
};
//initialize tech building data
var engineer = {
name: "Engineer",
owned: 0,
cost: 5,
generates: 1
};
var android = {
name: "Android",
owned: 0,
cost: 10,
generates: 5
};
//购买功能
function addEngi(amount){
var cost = amount * engineer.cost;
if cost <= player.tech{
engineer.owned += amount;
player.tech -= cost ;
}
else {
console.log("Not enough resources");
}
document.getElementById("Engineers").innerHTML = engineer.owned;
}
function addAndro(amount){
var cost = amount * android.cost;
if cost <= player.tech{
android.owned += amount;
player.tech -= cost ;
}
else {
console.log("Not enough resources");
}
document.getElementById("Androids").innerHTML = android.owned;
}
Engineers: <span id="Engineers"></span><br />
<button type="button" class="btn btn-default" onclick="addEngi(1)">Buy 1</button>
<button type="button" class="btn btn-default" onclick="addEngi(5)">Buy 5</button>
Androids: <span id="Androids"></span><br />
<button type="button" class="btn btn-default" onclick="addAndro(1)">Buy 1</button>
<button type="button" class="btn btn-default" onclick="addAndro(5)">Buy 5</button>
正如您所看到的,我需要为我添加到游戏原型中的每个单元重复购买功能。
我的目标和想法是制作这样的东西:
function testAdd(amount, building, id){
var cost = amount * building.cost;
if (cost <= player.tech){
building.owned += amount;
player.tech -= cost;
document.getElementById(id).innerHTML = building.owned;
}
else {
console.log("Not enough resources");
}
}
<button type="button" class="btn btn-default" onclick="testAdd(1, engineer, "Engineers")">Buy 1</button>
除了我需要传递id的部分外,一切似乎都能正常工作。
答案 0 :(得分:1)
尝试在id周围使用单引号:
<button type="button" class="btn btn-default" onclick="testAdd(1, engineer, 'Engineers')">Buy 1</button>