public class MyRenderer extends RajawaliCardboardRenderer
{
public MyRenderer(Context context)
{
super(context);
}
@Override
public void initScene() {
Log.d("debug1","initScene()");
Sphere sphere = createPhotoSphereWithTexture(new Texture("photo",R.drawable.image));
getCurrentScene().addChild(sphere);
getCurrentCamera().setPosition(Vector3.ZERO);
getCurrentCamera().setFieldOfView(75);
}
private static Sphere createPhotoSphereWithTexture(ATexture texture) {
Material material = new Material();
material.setColor(0);
try {
material.addTexture(texture);
} catch (ATexture.TextureException e) {
throw new RuntimeException(e);
}
Sphere sphere = new Sphere(50, 64, 32);
sphere.setScaleX(-1);
sphere.setMaterial(material);
return sphere;
}
}
目前,RajawaliVR库中预装了一个固定图像。 用于在开始时仅调用一次图像的方法。 我想在意志上改变图像。任何熟悉使用rajawaliVR库的人都会知道我在问什么,提前谢谢。
答案 0 :(得分:0)
得到解决方案,您可以动态更改对象的图像纹理,如果在某些外部触发器上,则可以使用此代码示例。
每当触发触发时,您都可以调用changeImage方法。
别忘了在RajawaliCardboardRenderer中声明方法changeImage。
在MyRenderer对象上调用changeImage方法。
public class MyRenderer extends RajawaliCardboardRenderer
{
public MyRenderer(Context context)
{
super(context);
}
@Override
public void initScene() {
Log.d("debug1","initScene()");
Sphere sphere = createPhotoSphereWithTexture(new Texture("photo",R.drawable.image));
getCurrentScene().addChild(sphere);
getCurrentCamera().setPosition(Vector3.ZERO);
getCurrentCamera().setFieldOfView(75);
}
private static Sphere createPhotoSphereWithTexture(ATexture texture) {
Material material = new Material();
material.setColor(0);
try {
material.addTexture(texture);
} catch (ATexture.TextureException e) {
throw new RuntimeException(e);
}
Sphere sphere = new Sphere(50, 64, 32);
sphere.setScaleX(-1);
sphere.setMaterial(material);
return sphere;
}
public void changeImage()
{
Log.d("debug1", "" + getCurrentScene().getNumChildren());
ArrayList<Object3D> objectList = getCurrentScene().getChildrenCopy();
Material material = objectList.get(0).getMaterial();
for (ATexture texture : material.getTextureList())
{
material.removeTexture(texture);
texture = null;
}
Texture t = new Texture("sphereTexture",R.drawable.newImage);
t.shouldRecycle(true);
try {
material.addTexture(t);
}
catch (Exception e){e.printStackTrace();}
}
}