我想制作一条曲线,当用户移动他们的手指时,曲线改变了它的弧度,但我所做的代码似乎有些不对劲,当我移动手指时有很多曲线:( 这是我下面的代码,并遵循可怕的构建截图。实际上我也想知道如何用UIPanGestureRecognizer实现这个功能。
import SpriteKit
import AVFoundation
import UIKit
class Home: SKScene {
var happiness:CGFloat {
return currentPoint.y
}
var currentPoint = CGPoint(x: 0, y: 1024)
override func didMoveToView(view: SKView) {
backgroundColor = UIColor.blueColor()
}
func drawhappiness() {
let pathNew2 = CGPathCreateMutable()
let startx:CGFloat = 268
let starty:CGFloat = 1024
let cp1x:CGFloat = 568
let cp1y:CGFloat = happiness
let cp2x:CGFloat = 968
let cp2y:CGFloat = happiness
let endx:CGFloat = 1292
let endy:CGFloat = 1024
CGPathMoveToPoint(pathNew2, nil, startx, starty)
CGPathAddCurveToPoint(pathNew2, nil, cp1x, cp1y, cp2x, cp2y, endx, endy)
let shapeNew2 = SKShapeNode()
shapeNew2.path = pathNew2
shapeNew2.strokeColor = UIColor.greenColor()
shapeNew2.lineWidth = 10
addChild(shapeNew2)
}
override func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent) {
for touch:AnyObject in touches {
currentPoint = touch.locationInNode(self)
}
}
override func update(currentTime: NSTimeInterval) {
drawhappiness()
}
}
答案 0 :(得分:1)
每次移动手指时,都会向场景添加新的形状节点。要解决此问题,请在Home
中创建具有全局范围的单个形状,在didMoveToView
中配置形状(即设置线宽,颜色),并在{{更新形状的path
属性中1}}。
例如,
drawhappiness