如何制作统一暂停菜单,以便在单位4.6中停止计时器? 这是脚本:
using UnityEngine;
using System.Collections;
public class pauseMenu : MonoBehaviour
{
public GUISkin myskin;
private Rect windowRect;
private bool paused = false , waited = true;
private void Start()
{
windowRect = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 100, 200, 200);
}
private void waiting()
{
waited = true;
}
private void Update()
{
if (waited)
if (Input.GetKey(KeyCode.Escape) || Input.GetKey(KeyCode.P))
{
if (paused)
paused = false;
else
paused = true;
waited = false;
Invoke("waiting",0.3f);
}
}
private void OnGUI()
{
if (paused)
windowRect = GUI.Window(0, windowRect, windowFunc, "Pause Menu");
}
private void windowFunc(int id)
{
if (GUILayout.Button("Resume"))
{
paused = false;
}
if (GUILayout.Button ("Restart"))
{
Application.LoadLevel("LEVEL 1");
}
if (GUILayout.Button("Quit"))
{
Application.LoadLevel("Main Menu");
}
}
}
答案 0 :(得分:0)
编辑:检查实际项目后
<强>问题强>
您正在使用两个不同的类来创建计时器,一个是您在问题中提到的“pauseMenu”,另一个是“Timer”就是这个
#pragma strict
var timer : float = 10.0;
function Update()
{
timer -= Time.deltaTime;
if(timer <= 0)
{
timer = 0;
//DO SOMETHING EPIC!
}
}
function OnGUI()
{
GUI.Box(new Rect(1, 2, 70, 30), "Time: " + timer.ToString("0"));
}
现在请注意,第一堂课用C#编写,另一堂课用javascript编写。
实现目标有两种解决方案
<强> 1 强>
将两个脚本放在一起非常棘手,你需要将你的第一个脚本保存在插件文件夹中,因为统一的执行顺序和访问来自javascript的“时间”变量。或
<强> 2 强>
您可以删除您的javascript“计时器”,并使用以下代码更新您的C#类“pauseMenu”。
***************************新守则****************** *****
using UnityEngine;
using System.Collections;
public class pauseMenu : MonoBehaviour
{
public GUISkin myskin;
private Rect windowRect;
private bool paused = false , waited = true;
private float time = 60f;
private void Start()
{
windowRect = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 100, 200, 200);
}
private void waiting()
{
waited = true;
}
private void Update()
{
if (waited)
if (Input.GetKey(KeyCode.Escape) || Input.GetKey(KeyCode.P))
{
if (paused)
paused = false;
else
paused = true;
waited = false;
Invoke("waiting",0.3f);
}
if(!paused)
if(time>0)
time -= Time.deltaTime;
}
private void OnGUI()
{
if (paused)
windowRect = GUI.Window(0, windowRect, windowFunc, "Pause Menu");
GUI.Box(new Rect(1, 2, 70, 30), "Time: " + time.ToString("0"));
}
private void windowFunc(int id)
{
if (GUILayout.Button("Resume"))
{
paused = false;
}
if (GUILayout.Button ("Restart"))
{
Application.LoadLevel("LEVEL 1");
}
if (GUILayout.Button("Quit"))
{
Application.LoadLevel("Main Menu");
}
}
}
------------------------上一个代码--------------------- --------
喜欢这个
using UnityEngine;
using System.Collections;
public class pauseMenu : MonoBehaviour
{
public GUISkin myskin;
private Rect windowRect;
private bool paused = true , waited = true;
private float time = 0;
private void Start()
{
windowRect = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 100, 200, 200);
}
private void waiting()
{
waited = true;
}
private void Update()
{
if (waited)
if (Input.GetKey(KeyCode.Escape) || Input.GetKey(KeyCode.P))
{
if (paused)
paused = false;
else
paused = true;
waited = false;
Invoke("waiting",0.3f);
}
if(paused)time += Time.deltaTime;
Debug.Log (time);
}
private void OnGUI()
{
if (paused)
windowRect = GUI.Window(0, windowRect, windowFunc, "Pause Menu");
}
private void windowFunc(int id)
{
if (GUILayout.Button("Resume"))
{
paused = false;
}
if (GUILayout.Button ("Restart"))
{
Application.LoadLevel("LEVEL 1");
}
if (GUILayout.Button("Quit"))
{
Application.LoadLevel("Main Menu");
}
}
}