我创建了一个带有png图像和长jpg背景的视图控制器(它的宽度是iPad宽度的两倍--2048px)。移动png图像使背景图像以无缝方式向左移动。有关说明性参考,请参阅此图片:
在iPad上玩它时,它会随着我一次又一次地移动3-4次而崩溃。 有谁知道这些崩溃的原因是什么?我尝试检查内存泄漏但找不到一个虽然我不确定它真的没有它们。调试器会发出内存过载警告,但我不认为那里有太多内存消耗资产。有一个2048X768像素(约150 kb)的jpg背景图像和约90 kb的png静态图像。除此之外,有两个声音,一个约200 kb播放一次,一个约50 kb播放每个touchmoved事件。 我的实现代码如下:
#import "Page5.h"
#define kUpdateRate (1.0 / 60.0)
#define kRightX (1024.0)
#define kLeftX (0.0)
@implementation Page5
@synthesize animationTiny, bg, kMoveX;
@synthesize narPlayer, fxPlayer, narPath, fxPath;
- (void)viewDidLoad {
animationTiny.image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"5-tiny-ipad-1" ofType:@"png"]];
[super viewDidLoad];
timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(flipIntervalEnded) userInfo:nil repeats:NO];
}
- (void)narPlayPath:(NSString *)path {
if (narPlayer!=nil) [narPlayer release];
narPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL];
narPlayer.delegate = self;
[narPlayer play];
}
- (void)fxPlayPath:(NSString *)path {
if (fxPlayer!=nil) [fxPlayer release];
if ([tmbHDPrefs integerForKey:@"SoundFX"]==YES) {
fxPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL];
fxPlayer.delegate = self;
if ([narPlayer isPlaying]==YES) {
fxPlayer.volume = 0.2;
}
[fxPlayer play];
}
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
-(void)flipIntervalEnded {
timer=nil;
int trackNumber = 8;
NSString *narrationString = [NSString stringWithFormat:@"tmbtrack%i_%i",[tmbHDPrefs integerForKey:@"Narration"],trackNumber];
narPath = [[NSBundle mainBundle] pathForResource:narrationString ofType:@"caf"];
[self narPlayPath:narPath];
narPath=nil;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
if ([touch view] == animationTiny) {
if ( [timerFloat isValid]){
[timerFloat invalidate];
timerFloat = nil;
}
self.kMoveX = 30.0;
fxPath = [[NSBundle mainBundle] pathForResource:@"fx5-water-swoosh" ofType:@"caf"];
[self fxPlayPath:fxPath];
fxPath = nil;
timerFloat = [NSTimer scheduledTimerWithTimeInterval:kUpdateRate target:self selector:@selector(scrollView) userInfo:nil repeats:YES];
}
}
-(void)scrollView {
float oldX = self.bg.center.x - self.kMoveX;
float newX = oldX;
if (oldX < kLeftX) {
newX = kRightX;
}
self.bg.center = CGPointMake(newX, self.bg.center.y);
self.kMoveX -= 0.05;
if (kMoveX <= 0.0) {
kMoveX = 0.0;
}
}
- (void)dealloc {
self.animationTiny = nil;
self.bg = nil;
self.narPlayer = nil;
self.fxPlayer = nil;
self.narPath = nil;
self.fxPath = nil;
[super dealloc];
}
@end
tnx提前,
URI
答案 0 :(得分:0)
实际上,您只需加载一次图像,但实际上对于图像来说这是非常大的。加载后的图像在内存中保持未压缩状态。 2048x768,每像素4个字节= 6.2MB,这可能(不确定)需要复制为底层渲染管道中GPU的纹理。这很大,但不是很愚蠢,取决于你正在装载的其他东西。
不保证这是你的困境的来源,但尝试没有图像,看看。 :)
如果这是问题,请查看CATiledLayer,或在滚动时将其加载到块中。