在Swift中动画drawRect圈

时间:2015-07-24 13:25:34

标签: ios swift animation geometry drawrect

对于初始问题,请查看此帖子的edit-log

我主要使用here中的代码,现在不确定要放入 outerCircleView(frame:???):,以便正确显示在我为 outerCirvleView:UIButton 设置的约束中。

var circleLayer: CAShapeLayer!

@IBDesignable // enables rendering in StoryBoard
class outerCircleView: UIButton {

override init(frame: CGRect) {
    super.init(frame: frame)

    // Use UIBezierPath as an easy way to create the CGPath for the layer.
    // The path should be the entire circle.
    let circlePath = UIBezierPath(arcCenter: CGPoint(x: frame.size.width / 2.0, y: frame.size.height / 2.0), radius: (frame.size.width - 10)/2, startAngle: 0.0, endAngle: CGFloat(M_PI * 2.0), clockwise: true)

    // Setup the CAShapeLayer with the path, colors, and line width
    circleLayer = CAShapeLayer()
    circleLayer.path = circlePath.CGPath
    circleLayer.fillColor = UIColor.clearColor().CGColor
    circleLayer.strokeColor = UIColor.redColor().CGColor
    circleLayer.lineWidth = 5.0;

    // Don't draw the circle initially
    circleLayer.strokeEnd = 0.0

    // Add the circleLayer to the view's layer's sublayers
    layer.addSublayer(circleLayer)
}

required init(coder aDecoder: NSCoder!)
{
    super.init(coder: aDecoder)
}

func animateCircle(duration: NSTimeInterval) {
    // We want to animate the strokeEnd property of the circleLayer
    let animation = CABasicAnimation(keyPath: "strokeEnd")

    // Set the animation duration appropriately
    animation.duration = duration

    // Animate from 0 (no circle) to 1 (full circle)
    animation.fromValue = 0
    animation.toValue = 1

    // Do a linear animation (i.e. the speed of the animation stays the same)
    animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)

    // Set the circleLayer's strokeEnd property to 1.0 now so that it's the
    // right value when the animation ends.
    circleLayer.strokeEnd = 1.0

    // Do the actual animation
    circleLayer.addAnimation(animation, forKey: "animateCircle")
    }
}

func addCircleView() {

    // Create a new CircleView
    var circleView = outerCircleView(frame: ???)

    view.addSubview(circleView)

    // Animate the drawing of the circle over the course of 1 second
    circleView.animateCircle(1.0)
}

1 个答案:

答案 0 :(得分:2)

您链接的帖子详细说明了详细信息。

如该帖所述,您不需要使用drawRect。 (因此,调整代码的方法是重新开始使用新方法。) 相反,您需要创建一个CAShapeLayer并将其安装为视图的子层。然后,您可以使用CABasicAnimation为形状图层的strokeEnd属性设置动画。

编辑:

您编辑的代码中没有任何地方可以设置形状图层的框架。

将以下代码添加到layoutSubviews方法中:(如果您还没有,请创建一个。)

override func layoutSubviews()
{
  var frame = self.layer.bounds
  circleLayer.frame = frame
}

保留在init中创建circlePath的代码,因为您只想这样做一次。

将创建圈子路径的代码移至layoutSubviews。初始化后,您的视图大小通常会发生变化。如果视图的大小发生变化,则调用layoutSubviews,这就是您想要的。 (当用户旋转手机时,您的视图可能会改变大小。如果发生这种情况,layoutSubviews将再次被调用,您将生成一个新的,正确大小的圆圈路径,这是您想要做的。您想要调整大小您的圈子图层,并在每次视图更改大小时重建圆圈路径。)