我一直在寻找一种提高CATiledView性能的方法。视图占据了整个屏幕(我有一个iPad和iPhone版本)。目前,瓷砖需要大约12秒才能完全填满(两台设备都需要12秒)。我已经看到其他应用程序使用CATiledView,它需要花费更少的时间来填充瓷砖。
我一直使用的图像是1 7000x5000 JPEG。我已经尝试将图像缩小到5500px并且加载时间没有变化,这让我相信它是我的代码的问题,如下所示:
更新:我尝试减少图像的大小(超过一半)并且没有区别我可以告诉。
-(void) loadMap{
...
UIImage *tempImage = [UIImage imageWithData:data];
self.image = tempImage;
CGRect pageRect = CGRectMake(0, 0, image.size.width, image.size.height);
CATiledLayer *tiledLayer = [CATiledLayer layer];
tiledLayer.anchorPoint = CGPointMake(0.0f, 1.0f);
tiledLayer.delegate = self;
tiledLayer.levelsOfDetail = 6;
tiledLayer.levelsOfDetailBias = 0;
tiledLayer.bounds = pageRect;
tiledLayer.transform = CATransform3DMakeScale(1.0f, -1.0f, 0.3f);
CGRect imageRect = CGRectMake(0, 0, image.size.width, image.size.height);
myContentView = [[UIView alloc] initWithFrame:imageRect];
[myContentView.layer addSublayer:tiledLayer];
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.chartView.frame];
scrollView.delegate = self;
scrollView.contentSize = pageRect.size;
scrollView.minimumZoomScale = .2;
scrollView.maximumZoomScale = 1;
scrollView.clipsToBounds = YES;
[scrollView addSubview:myContentView];
[self.chartView addSubview:scrollView];
scrollView.zoomScale = .2;
}
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx
{
CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height);
CGContextDrawImage (ctx, imageRect, [image CGImage]);
}
答案 0 :(得分:1)
我在今年的WWDC视频中找到了答案和示例代码。如果你有访问权限,请查看它我认为是104,称为滚动视图