有人能告诉我如何让画布上的图像移动吗?在游戏的先前版本中,我制作的图像是一个div,所以它移动得很好,但我无法弄清楚这一点。它让我写得更多,所以请忽略这一部分:
//this is the variable for the image i want to move
var blinky = {
x: 0,
y: 0
};
//this makes the image only appear when the page is loaded
var byReady = false;
var byImage = new Image();
byImage.onload = function(){
byReady = true;
};
byImage.src = "blinky.jpg"
//this puts the images on the canvas
var render = function(){
if(bgReady){
ctx.drawImage(bgImage,0,0);
}
if(hrReady){
ctx.drawImage(hrImage,hero.x, hero.y);
}
if(emReady){
ctx.drawImage(emImage,monster.x, monster.y);
}
if(byReady){
ctx.drawImage(byImage,blinky.x,blinky.y);
}
//this moves a div around the screen randomly
$(document).ready(function(){
animateDiv();
});
function makeNewPosition(){
// Get viewport dimensions (remove the dimension of the div)
var h = $(window).height() - 30;
var w = $(window).width() - 30;
var nh = Math.floor(Math.random() * h);
var nw = Math.floor(Math.random() * w);
return [nh,nw];
}
function animateDiv(){
var newq = makeNewPosition();
var oldq = $('#blinky').offset();
var speed = calcSpeed([oldq.top, oldq.left], newq);
$('#blinky').animate({ top: newq[0], left: newq[1] }, speed, function(){
animateDiv();
});
};
function calcSpeed(prev, next) {
var x = Math.abs(prev[1] - next[1]);
var y = Math.abs(prev[0] - next[0]);
var greatest = x > y ? x : y;
var speedModifier = 0.1;
var speed = Math.ceil(greatest/speedModifier);
return speed;
}

答案 0 :(得分:0)
基本上你需要一个绘制循环(使用requestAnimationFrame
)来绘制画布上下文中的图像。
这是一个完整的jsfiddle:http://jsfiddle.net/ety656yq/