我正在为夏季课学习Python,并且遇到了这个错误:在下面的代码中你会看到我有一个包加载到Director.py中,我将其用作我的主文件。但是,当BluePrints.py明显位于目录中时,它将丢失。我也多次检查输入错误,但这不是问题。我正在学习的书中没有关于这个问题的文档,我在网上的Python文档中看不到任何文档,并且在StackOverflow上找不到这个特定的问题。这是我的代码:
# Director.py
from Builder import HouseBuilders as hb, HouseBuilderInterface as hbi
interface = hbi.HouseBuilderInterface() # An interface to my concrete builders
first_house = hb.EarthHomeBuilder() # Initialize a concrete builder
interface.build_room(first_house, 'kitchen') # Build a room in the Earth House
生成器/ HouseBuilderInterface.py
class HouseBuilderInterface():
""" HouseBuilder utilizes Python's duck-typing to provide an interface to the concrete house builders"""
def build_room(obj, room_type): # Rooms are an attribute shared by all houses
obj.build_room(room_type)
def build_wall(obj, room1, room2): # Walls are an attribute shared by all houses; Duplex's will have a unique Dividing Wall
obj.build_wall(room1, room2)
def build_window(obj, wall): # Windows are an attribute shared by all houses
obj.build_window(wall)
def build_door(obj): # Doors are an attribute shared by all houses; Colonial and Split-level houses can have basement doors
obj.build_door()
def build_stairs(obj): # Stairs can only be built in Colonial and Split-level houses; Colonial stair cases are bigger
obj.build_stairs()
def build_extra(obj): # Some houses have extra features: Earth-homes have plants on the roof, Single-story has a wrap-around-porch, etc.
obj.build_extra()
生成器/ HouseBuilders.py
import BluePrints
class EarthHomeBuilder():
def __init__(self): # Initialize a simple house
self.room_no = 0
self.window_no = 0
self.door_no = 1
self.wall_no = 4
self.key = 0 # key attribute is a unique key for the dictionary
self.house_features = {}
def build_room(self, room_type):
new_room = BluePrints.Room(room_type)
self.room_no += 1
self.house_features[key] = room_type + ''
self.key += 1
生成器/ BluePrints.py
class Room():
""" Defines a room object with an attribute of room_type"""
def __init__(self, room_type):
self.room_type = room_type
class Wall():
""" Defines a Wall object with attributes of window and door """
def __init__(self): # Initialize windows & doors to 0
self.windows = 0
self.doors = 0
def add_window(self):
self.windows += 1
def add_door(self):
self.doors += 1
class Window():
""" Defines a Window object with no attributes; Adds a window to specified Wall object"""
def __init__(wall_location):
wall_location.add_window() # Use duck-typing to call Wall method add_window()
class Door():
""" Defines a Door object with no attributes; Adds a door to specified Wall object """
def __init__(wall_location):
wall_location.add_door() # Use duck-typing to call Wall method add_door()
class StairCase():
""" Defines a StairCase object with an attribute of length """
def __init__(self, length):
self.length = length
class ExtraFeature():
""" Defines an ExtraFeature object which is unique type of house feature specific to each house """
def __init__(self, extra_feature):
self.extra_feature = extra_feature
注意:此分配是Builder软件模式的实现。另外,我只测试了build_room方法,如Director.py文件中所示。我不关心任何错误,除非它们涉及导入BluePrints.py的问题确切的错误消息是ImportError:没有名为'BluePrints'的模块
我正在使用Python3.4
答案 0 :(得分:1)
问题是,在将HouseBuilders
导入Director.py之后,sys.path
仍然保留在Director.py
的目录中,因此没有BluePrints.py
直接在sys.path
指定的任何目录中。
在尝试查找要导入的包或类时,python会查找sys.path
。另外我猜你正在使用Python 3.x。
修复方法是执行documentation所说的内容 -
6.4.2。包内参考
当包被组织成子包时(与示例中的声音包一样),您可以使用绝对导入来引用兄弟包的子模块。例如,如果模块sound.filters.vocoder需要在sound.effects包中使用echo模块,它可以使用sound.effects import echo。
所以在Builder/HouseBuilders.py
中,将导入语句更改为 -
from Builder import BluePrints