我找到了一个用Swift编写的精彩教程,用于在我的应用程序打开时创建动画。它是用Swift编写的,所以我是Objective-C-ifing它正在处理我正在进行的项目,但是我在添加动画时遇到了一些麻烦。 Swift有效,但我无法弄清楚我的Objective-C版本有什么问题。
Creating a Complex Loading Animation in Swift
CAShapeLayer类的Swift版本:
func expand() {
var expandAnimation: CABasicAnimation = CABasicAnimation(keyPath: "path")
expandAnimation.fromValue = ovalPathSmall.CGPath
expandAnimation.toValue = ovalPathLarge.CGPath
expandAnimation.duration = animationDuration
expandAnimation.fillMode = kCAFillModeForwards
expandAnimation.removedOnCompletion = false
// the following line I'm having trouble converting to Objective-C
addAnimation(expandAnimation, forKey: nil)
}
Objective-C版本:
- (void)expand {
CABasicAnimation *expandAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
expandAnimation.fromValue = (__bridge id)(_ovalPathSmall.CGPath);
expandAnimation.toValue = (__bridge id)(_ovalPathSquishHorizontal.CGPath);
expandAnimation.duration = self.animationDuration;
expandAnimation.fillMode = kCAFillModeForwards;
expandAnimation.removedOnCompletion = NO;
// I can't figure out how to "convert" this to Objective-C
// addAnimation(expandAnimation, forKey: nil)
}
初始化器:
我怀疑我正在使用初始化程序,所以这里是工作Swift的代码和我下面的Objective-C-ified版本。
Swift版本:
let animationDuration: CFTimeInterval = 0.3
override init!() {
super.init()
fillColor = Colors.red.CGColor
path = ovalPathSmall.CGPath
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
Objective-C版本:
这是我在.m
文件中模仿初始化程序的尝试:
- (instancetype)init
{
self = [super init];
if (self) {
self.animationDuration = 0.3;
self.fillColor = [UIColor redColor].CGColor;
self.path = self.ovalPathSmall.CGPath;
}
return self;
}
感谢您阅读,我欢迎您的意见。
答案 0 :(得分:1)
要回答您的直接问题,我认为您只需要[self addAnimation ...],但我不知道您尝试了什么。
要回答你的评论,至少在这一点上,这很容易。请参阅:https://developer.apple.com/library/ios/documentation/Swift/Conceptual/BuildingCocoaApps/MixandMatch.html#//apple_ref/doc/uid/TP40014216-CH10-XID_78的混合和匹配部分。
简短版本是Swift编译器首先运行,并根据项目名称生成Obj-C存根,Obj-C编译器可以在单个头文件中理解这些存根。此文件在构建输出(派生数据等)中生成。根据上面链接中的示例,您需要将该文件导入到Ojb-C代码中。
#import "ProductModuleName-Swift.h"