我正在使用D3.js和TopoJSON库在网页上的小div中呈现世界的平面SVG地图。我还拍摄了一些地理对象(多边形和圆形),并通过纬度/经度坐标在地图上绘制它们。这一切看起来都很好,但是,我在地图上绘制的圆形对象包含一个以米为单位的半径元素。我无法找到或弄清楚如何将此测量值适当地转换/缩放到SVG地图上。任何帮助将不胜感激。
绘制圆圈和设置的代码片段为:
if (formattedGeoObjects[a].shape.indexOf('circle') >= 0) {
//plot point for circle
svg.selectAll('.pin')
.data(formattedGeoObjects).enter().append('circle', '.pin')
.attr({fill: formattedGeoObjects[a].color.toString()})
.attr('r', 5) //formattedGeoObjects[a].radius is in meters
.attr('transform', 'translate(' +
projection([
formattedGeoObjects[a].location[0],
formattedGeoObjects[a].location[1]
]) + ')'
);
}
JSFiddle链接,用于代码的精简版:https://jsfiddle.net/vnrL0fdc/7/
以下是完整的参考代码...
完成大部分工作的功能:
setupMap: function(mapJson, theElement, geoObject, colorCb, normalizeCb) {
var width = 200;
var height = 120;
//define projection of spherical coordinates to Cartesian plane
var projection = d3.geo.mercator().scale((width + 1) / 2 / Math.PI).translate([width / 2, height / 2]);
//define path that takes projected geometry from above and formats it appropriately
var path = d3.geo.path().projection(projection);
//select the canvas-svg div and apply styling attributes
var svg =
d3.select('#' + theElement + ' .canvas-svg').append('svg')
.attr('width', width)
.attr('height', height)
.attr('class', 'ocean');
//convert the topoJSON back to GeoJSON
var countries = topojson.feature(mapJson, mapJson.objects.countries).features;
//give each country its own path element and add styling
svg.selectAll('.countries')
.data(countries).enter().append('path')
.attr('class', 'country')
.attr('d', path);
//add borders around all countries with mesh
svg.append('path')
.datum(topojson.mesh(mapJson, mapJson.objects.countries, function() {
return true;
}))
.attr('d', path)
.attr('class', 'border');
//if shape data exists, draw it on the map
if (geoObject !== null && geoObject.length !== 0) {
//normalize geoObject into format needed for d3 arc functionality and store each shapes color
var formattedGeoObjects = normalizeCb(geoObject, colorCb);
for (a = 0; a < formattedGeoObjects.length; a++) {
if (formattedGeoObjects[a].shape.indexOf('polygon') >= 0) {
for (b = 0; b < formattedGeoObjects[a].lines.length; b++) {
//plot point for polygon
svg.selectAll('.pin')
.data(formattedGeoObjects).enter().append('circle', '.pin')
.style({fill: formattedGeoObjects[a].color.toString()}).attr('r', 2)
.attr('transform', 'translate(' +
projection([
formattedGeoObjects[a].lines[b].coordinates[0][0],
formattedGeoObjects[a].lines[b].coordinates[0][1]
]) + ')'
);
}
//draw lines for polygon
svg.append('g').selectAll('.arc')
.data(formattedGeoObjects[a].lines).enter().append('path')
.attr({d: path})
.style({
stroke: formattedGeoObjects[a].color.toString(),
'stroke-width': '1px'
});
}
if (formattedGeoObjects[a].shape.indexOf('circle') >= 0) {
//plot point for circle
svg.selectAll('.pin')
.data(formattedGeoObjects).enter().append('circle', '.pin')
.attr({fill: formattedGeoObjects[a].color.toString()})
.attr('r', 5)
.attr('transform', 'translate(' +
projection([
formattedGeoObjects[a].location[0],
formattedGeoObjects[a].location[1]
]) + ')'
);
}
}
}
}
以下是formattedGeoObjects的缩写版本:
[
{
"shape": "polygon0",
"color": "#000000",
"lines": [
{
"type": "LineString",
"coordinates": [
[
-24.9609375,
36.5625
],
[
-24.9609375,
55.1953125
]
]
}
..... more coords
]
},
{
"shape": "polygon1",
"color": "#006600",
"lines": [
{
"type": "LineString",
"coordinates": [
[
-42.1875,
26.3671875
],
[
-71.71875,
7.734375
]
]
}
..... more coordindates
]
},
{
"shape": "circle2",
"color": "#FF0000",
"location": [
13.359375,
31.640625
],
"radius": 1881365.33
}
]
最后,CSS / HTML:
.canvas-svg {
.ocean {
background: #85E0FF;
}
.country {
fill: #FFFFFF;
}
.border {
fill: none;
stroke: #777;
stroke-width: .5;
}
}
<div class="canvas-svg"></div>
答案 0 :(得分:1)
我的一位同事通过向我展示一种更为简单的方法来帮助我(仅供参考 - 圈子中心的纬度/经度有更新)。在画布上绘制两个点并计算距离以找到比例的工作并且是准确的 - 但是使用图像中的总像素和世界的总面积,使用下面的代码片段和JSFiddle,有一种更简单的方法。 :
this.changeName
使用JSFiddle:https://jsfiddle.net/vnrL0fdc/15/
答案 1 :(得分:0)
所以,我“想”我找到了一种方法来将半径(以米为单位)缩放到笛卡尔平面d3地图上的像素。我可能会比这更复杂 - 但我不知道该怎么做。
地图的高度,宽度和投影定义为:
var width = 200;
var height = 120;
var projection =
d3.geo.mercator()
.scale((width + 1) / 2 / Math.PI)
.translate([width / 2, height / 2]);
我在地图上绘制的地理对象包含多个点的纬度/经度坐标。通过搜索stackoverflow,我找到了一个距离公式:
d = sqrt((x2 - x1)^2 + (y2 - y1)^2)
公式需要笛卡尔平面(x1,y1)和(x2,y2)两个点。我选择了圆的点和一个多边形点,纬度/经度坐标如下:
Lat/Long for polygon1, point1: 36.5625, -24.9609375
Lat/Long for circle: 31.640625, 13.359375
我使用以下网站查看上面两个坐标之间的距离 - http://www.freemaptools.com/how-far-is-it-between.htm
Miles between the two coordinates on the map are: 3020.207
然后我通过以下方法找到了笛卡尔平面上两个纬度/经度坐标的投影坐标(x,y):
projection([long,lat])
X/Y for polygon1, point1: 86.0634765625, 38.040230671805666
X/Y for circle: 107.458984375, 41.36090550209383
因此,我将这些值插入公式中以计算两点之间的像素距离:
d = sqrt ( (107.458984375 - 86.0634765625)^2 + (41.36090550209383 - 38.040230671805666)^2 )
result = 21.651665891641176 pixels
miles per pixel = 139.49074473599643 (calculated by: 3020.207/21.651665891641176)
meters per pixel = 224488.5930964074505 (calculated by 139.49074473599643 * 1609.34)
使用JSFiddle:https://jsfiddle.net/vnrL0fdc/8/
这似乎是将米缩放到墨卡托地图投影的极其迂回的方式。如果有人有一个更简单的解决方案 - 请分享!