以下是JSON数组,我想得到多个父对象,然后对它们运行循环以获取每个对象值。
它应该给出总计数2,因为我有两个父对象 - canvas0和canvas1。
{"canvas0":
"{"objects":
[{"type":"textbox","originX":"left","originY":"top","left":40,"top":350,"width":200,"height":20.97,"fill":"black","stroke":null,"strokeWidth":1,"strokeDashArray":null,"strokeLineCap":"butt","strokeLineJoin":"miter","strokeMiterLimit":10,"scaleX":1,"scaleY":1,"angle":0,"flipX":false,"flipY":false,"opacity":1,"shadow":null,"visible":true,"clipTo":null,"backgroundColor":"","fillRule":"nonzero","globalCompositeOperation":"source-over","text":"ADDRESScanvasPage1","fontSize":16,"fontWeight":"normal","fontFamily":"Helvetica","fontStyle":"","lineHeight":1.16,"textDecoration":"","textAlign":"center","textBackgroundColor":"","styles":{},"minWidth":20}],"background":""}"
,"canvas1":"{"objects":[{"type":"textbox","originX":"left","originY":"top","left":40,"top":350,"width":200,"height":20.97,"fill":"black","stroke":null,"strokeWidth":1,"strokeDashArray":null,"strokeLineCap":"butt","strokeLineJoin":"miter","strokeMiterLimit":10,"scaleX":1,"scaleY":1,"angle":0,"flipX":false,"flipY":false,"opacity":1,"shadow":null,"visible":true,"clipTo":null,"backgroundColor":"","fillRule":"nonzero","globalCompositeOperation":"source-over","text":"ADDRESScanvasPage2","fontSize":16,"fontWeight":"normal","fontFamily":"Helvetica","fontStyle":"","lineHeight":1.16,"textDecoration":"","textAlign":"center","textBackgroundColor":"","styles":{},"minWidth":20}],"background":""}"}
答案 0 :(得分:0)
正如大家所说,你的JSON无效。最小化的相同有效JSON将如下所示。
var json = {
"canvas0": {
"objects": [
{
"type": "textbox",
"originX": "left"
}
],
"background": "#000"
},
"canvas1": {
"objects": [
{
"type": "select",
"originX": "right"
}
]
}
};
为了能够通过迭代,您不需要计算顶级密钥。而且,JSON对象没有length属性。您需要做的就是使用for...in
循环并相应地显示键/值。这是一个如何做到这一点的例子。请记住,这仅适用于您的特定情况,因为循环需要在JSON级别更改时更改。
alert ( "Length of top level keys: " + Object.keys(json).length );
for (var key in json) {
var canvas = json[key];
for (var key2 in canvas) {
if (canvas[key2] instanceof Array) {
var object = canvas[key2][0];
for (var key3 in object) {
alert (key3 + ": " + object[key3]);
}
} else {
alert (key2 + ": " + canvas[key2]);
}
}
}
这是一个包含完整代码的working demo。