我只是在我的iphone有些倾向时试图播放声音。我这样做:
- (void)viewDidLoad {
[super viewDidLoad];
self.playing = NO;
deviceQueue = [[NSOperationQueue alloc] init];
motionManager = [[CMMotionManager alloc] init];
motionManager.deviceMotionUpdateInterval = 5.0 / 60.0;
[motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXArbitraryZVertical
toQueue:deviceQueue
withHandler:^(CMDeviceMotion *motion, NSError *error)
{
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
CGFloat x = motion.gravity.x;
CGFloat y = motion.gravity.y;
CGFloat z = motion.gravity.z;
CGFloat angle = atan2(y, x) + M_PI_2; // in radians
CGFloat angleDegrees = angle * 180.0f / M_PI;
CGFloat r = sqrtf(x*x + y*y + z*z);
CGFloat tiltForwardBackward = acosf(z/r) * 180.0f / M_PI - 90.0f;
CMMotionManager* motionManager = [[CMMotionManager alloc] init];
[motionManager startAccelerometerUpdates];
CMAccelerometerData* data = [motionManager accelerometerData];
while ( data.acceleration.x == 0 )
{
data = [motionManager accelerometerData];
}
NSLog(@"x = %f, y = %f, z = %f.", data.acceleration.x, data.acceleration.y, data.acceleration.z);
NSLog(@"angleDegrees = %f, anglee = %f", angleDegrees, angle);
NSString *soundPath =[[NSBundle mainBundle] pathForResource:@"End-clap" ofType:@"mp3"];
NSURL *soundURL = [NSURL fileURLWithPath:soundPath];
NSError *error = nil;
_audioPlayer4 = [[AVAudioPlayer alloc] initWithContentsOfURL:soundURL error:&error];
_audioPlayer4.delegate =self;
if (angleDegrees<180 && angleDegrees>0) {
self.guessImg.image=[UIImage imageNamed:@"guessit-Recovered.png"];
self.wordLabel.text=@"Justin Bieber";
}
else
{
self.wordLabel.text=@"Place on Forehead";
if ([self.wordLabel.text isEqualToString:@"Place on Forehead"]) {
if(_playing)
{
_audioPlayer4.numberOfLoops=1;
self.wordLabel.text=@"Justin";
[_audioPlayer4 play];
self.playing=YES;}
}
}
}];
}];
}
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
{
NSLog(@"playing has finished");
self.playing = NO;
}
并且它正在播放,但只有初学者,一秒钟然后一次又一次地开始而没有完成所有的声音。
我想这是因为angleDegrees一直在变化。请问你能解决这个问题吗?
答案 0 :(得分:1)
您可以设置一个BOOL
来表示玩家正在播放并使用表示停止播放器的委托回调。
@property(atomic) BOOL playing;
满足第一个if
条件后,设置为YES
。
根据Apple关于财产playing
的文件:
不要轮询此属性以确定播放何时完成, 而是实现指定的委托方法。
相反,我们依赖以下委托方法:
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
{
NSLog(@"playing has finished");
self.playing = NO;
}
为了获得回调,我们需要将自己设置为delegate
:
_audioPlayer4 = [[AVAudioPlayer alloc] initWithContentsOfURL:soundURL error:&error];
_audioPlayer4.delegate = self;
最后,我们可以将您的内部if
替换为:
if(!playing)
{
self.playing = YES;
NSString *soundPath =[[NSBundle mainBundle] pathForResource:@"End-clap" ofType:@"mp3"];
NSURL *soundURL = [NSURL fileURLWithPath:soundPath];
.......
[_audioPlayer4 play];
}
在viewDidLoad
中,将您的属性设置为NO
,最初:
self.playing = NO;
附录:
确保您的控制器也采用该协议。
即,
@interface yourViewController : UIViewController <AVAudioPlayerDelegate>
答案 1 :(得分:0)
因为angleDegrees一直在变化。所以你应该设置一个状态表示声音正在播放。如果正在播放,则在完成之前不能再播放。