图像旋转太频繁了

时间:2015-07-21 16:59:56

标签: java math rotation game-physics image-rotation

我正在为塔防游戏制作原型。现在,我正在攻击一些箭头(就像后来的塔楼中的子弹一样),它应该指向怪物的中心。我设法在第一次逻辑调用中相应地设置旋转,但我不知道如何更改代码以防止发生以下情况:http://recordit.co/jBdXtGGeN8

简而言之:箭头一直旋转,即使它会产生旋转,然后只旋转小值以适应移动的怪物。

箭头的构造函数:

    public Shot(Vector2 position, EntityV2 target) {
        this.sprite = SpriteStore.get().getSprite("resources/sprites/arrowShot.png");   
        this.position = position;
        this.targetEntity = target;
        this.rotation = Math.atan2(targetEntity.getBounds().getCenterY()
            - position.getY(), targetEntity.getBounds()
            .getCenterX() - position.getX());
        this.rotation += Math.PI / 2.0;
        this.angle = Math.toDegrees(rotation);
        this.movementVector = new Vector2();
        bounds = new Rectangle((int) position.getX(), (int) position.getY(), sprite.getWidth(), sprite.getHeight());
    }

逻辑更新通话:

    public void move(float delta) {
        position.add((movementVector.getX() * delta) / 1000, (movementVector.getY() * delta) / 1000);

        if(targetEntity.getBounds().contains(position.getX(), position.getY())) {
            isDone = true;
        }
        bounds.setLocation((int) position.getX(), (int) position.getY());


        rotation = Math.atan2(targetEntity.getBounds().getCenterY()
                - position.getY(), targetEntity.getBounds()
                .getCenterX() - position.getX());
        rotation += Math.PI / 2.0;
        angle = Math.toDegrees(rotation);

        calculateMovementVector(targetEntity.getCenter());      
    }

渲染电话:

public void draw(Graphics2D g) {
    int x = (int) position.getX() + sprite.getWidth()/2;
    int y = (int) position.getY() + sprite.getHeight()/2;
    g.rotate(angle, x, y);
    sprite.draw(g, (int) position.getX(), (int) position.getY());
    g.rotate(-angle, x, y);
}

我计算运动Vector的方式(应用到位置):

private void calculateMovementVector(Vector2 to) {
    float dX = to.getX() - (float) bounds.getCenterX();
    float dY = to.getY() - (float) bounds.getCenterY();
    float distance = (float) Math.sqrt(dX * dX + dY * dY);
    float sX = speed * dX / distance;
    float sY = speed * dY / distance;
    movementVector.set(sX, sY);
}

1 个答案:

答案 0 :(得分:0)

我假设您的Graphics2D对象是java.awt.Graphics2D的实例。那就是说,我想我知道你的问题:

the documentation for rotate()指定您应该传递弧度值时,您正在使用度数。由于度数的度量与弧度的量度差别很大,因此您会发现度数的微小变化会导致弧度变化非常大(可能超过整圆)。尝试评论度转换,并使用rotation代替angle来调用g.rotate()