C#:
public partial class MainWindow : Window
{
Storyboard a = new Storyboard();
int i;
public MainWindow()
{
InitializeComponent();
a.Completed += new EventHandler(a_Completed);
a.Duration = TimeSpan.FromMilliseconds(10);
a.Begin();
}
void a_Completed(object sender, EventArgs e)
{
textblock.Text = (++i).ToString();
a.Begin();
}
}
XAML:
<Window x:Class="Gui.MainWindow" x:Name="control"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="300" Width="300">
<Canvas>
<TextBlock Name="textblock"></TextBlock>
</Canvas>
这段代码有什么问题? 故事板在20-50轮之后停止。每次都有不同的数字
答案 0 :(得分:2)
我相信这是因为你的代码在Storyboard的动画时钟和TextBlock的Text DependencyProperty之间没有创建任何关系。如果我不得不猜测我会说故事板何时出来,那么由于污染DependencyProperty(TextBlock.Text是一个DependencyProperty)更新管道,它在某个随机时间。创建如下所示的关联(RunTimeline或RunStoryboard将起作用,但显示查看此内容的替代方法):
public partial class Window1 : Window
{
Storyboard a = new Storyboard();
StringAnimationUsingKeyFrames timeline = new StringAnimationUsingKeyFrames();
DiscreteStringKeyFrame keyframe = new DiscreteStringKeyFrame();
int i;
public Window1()
{
InitializeComponent();
//RunTimeline();
RunStoryboard();
}
private void RunTimeline()
{
timeline.SetValue(Storyboard.TargetPropertyProperty, new PropertyPath("(TextBlock.Text)"));
timeline.Completed += timeline_Completed;
timeline.Duration = new Duration(TimeSpan.FromMilliseconds(10));
textblock.BeginAnimation(TextBlock.TextProperty, timeline);
}
private void RunStoryboard()
{
timeline.SetValue(Storyboard.TargetPropertyProperty, new PropertyPath("(TextBlock.Text)"));
a.Children.Add(timeline);
a.Completed += a_Completed;
a.Duration = new Duration(TimeSpan.FromMilliseconds(10));
a.Begin(textblock);
}
void timeline_Completed(object sender, EventArgs e)
{
textblock.Text = (++i).ToString();
textblock.BeginAnimation(TextBlock.TextProperty, timeline);
}
void a_Completed(object sender, EventArgs e)
{
textblock.Text = (++i).ToString();
a.Begin(textblock);
}
}
这对我来说只要我能让它运行(比以往任何时候都要长10倍)。
添