所以我在我的网站上有这些粒子,而且它都是Js。但是,我想做的事情,因为它与它背后的图像相互作用导致它们不可点击,就是当我将鼠标移动到它们附近时击退粒子。
我有以下粒子的代码,身体旁边是黑色,因为粒子只能在黑暗的图像中查看。
https://jsfiddle.net/sarumonin/60e1dmr5
function Particle() {
this.path = 'http://files.enjin.com/692771/Particles/';
this.images = ['particle1.png', 'particle2.png', 'particle3.png', 'particle4.png'];
// Randomly Pick a Particle Model
this.image = this.images[randomInt(this.images.length)];
this.file = this.path + this.image;
// Create a Particle DOM
this.element = document.createElement('img');
this.speed().newPoint().display().newPoint().fly();
};
// Generate Random Speed
Particle.prototype.speed = function() {
this.duration = (randomInt(10) + 5) * 1100;
return this;
};
// Generate a Random Position
Particle.prototype.newPoint = function() {
this.pointX = randomInt(window.innerWidth - 100);
this.pointY = randomInt(window.innerHeight - 100);
return this;
};
// Display the Particle
Particle.prototype.display = function() {
$(this.element)
.attr('src', this.file)
.css('position', 'absolute')
.css(' pointer-events', 'none')
.css('top', this.pointY)
.css('left', this.pointX);
$(document.body).append(this.element);
return this;
};
// Animate Particle Movements
Particle.prototype.fly = function() {
var self = this;
$(this.element).animate({
"top": this.pointY,
"left": this.pointX,
}, this.duration, 'linear', function(){
self.speed().newPoint().fly();
});
};
function randomInt(max) {
// Generate a random integer (0 <= randomInt < max)
return Math.floor(Math.random() * max);
}
$(function(){
var total = 50;
var particles = [];
for (i = 0; i < total; i++){
particles[i] = new Particle();
}
});
答案 0 :(得分:3)
以下不是您要求的解决方案......但它无论如何都能解决您的问题:)
更改一个JS函数,如下所示:
// Display the Particle
Particle.prototype.display = function() {
$(this.element)
.attr('src', this.file)
.attr('class', 'ParticleNoMouse')
.css('top', this.pointY)
.css('left', this.pointX);
$(document.body).append(this.element);
return this;
};
...并将其添加到您的CSS文件中:
.ParticleNoMouse {
position:absolute;
-webkit-user-select:none;
-moz-user-select:none;
-ms-user-select:none;
user-select:none;
pointer-events:none;
}