我正在努力做到这一点,但到目前为止还没有运气。如果有人可以帮助我,我将不胜感激。
package com.pradhul.game.touchball;
import android.annotation.SuppressLint;
import android.graphics.Canvas;
public class GameLoopThread extends Thread {
private GameView view;
private boolean running = false;
public GameLoopThread(GameView view){
this.view = view;
}
public void setRunning(boolean run){
running = run;
}
@SuppressLint("WrongCall")
public void run(){
while (running){
Canvas canvas = null;
try{
canvas = view.getHolder().lockCanvas();
synchronized (view.getHolder()){
view.onDraw(canvas);
}
}finally{
if(canvas != null) {
view.getHolder().unlockCanvasAndPost(canvas);
}
}
}
}
}
单击package com.pradhul.game.touchball;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.util.Log;
import java.util.Random;
public class Balloon {
private static final int BALLOON_SPEED = 10;
private int y = 0;
private int x = 0;
private int speed = 1;
private GameView gameView;
private Bitmap balloon;
public Bitmap[] normalBalloons;
private int balloonIndex = 0;
private int normalImages[] = {R.drawable.normal_01,R.drawable.normal_02,R.drawable.normal_03,
R.drawable.normal_04,R.drawable.normal_05,R.drawable.normal_06,R.drawable.normal_07,
R.drawable.normal_08,
};
private int crackingImages[] = {R.drawable.crack_01,R.drawable.crack_02,R.drawable.crack_03,
R.drawable.crack_04, R.drawable.crack_05,R.drawable.crack_04,R.drawable.crack_03,
R.drawable.crack_02
};
private boolean reverseSwap = false;
public Balloon(GameView gameView){
this.gameView = gameView;
normalBalloons = new Bitmap[8];
setUpImages();
}
public void onDraw(Canvas canvas){
/*draws the balloon in canvas */
animateBalloon();
update(canvas.getWidth());
canvas.drawBitmap(balloon, x, y, null);
}
public boolean isCollision(float x2, float y2) {
return x2 > x && x2 < x + balloon.getWidth() && y2 > y && y2 < y + balloon.getHeight();
}
private int getRandomX(int maxVal) {
Random rand = new Random();
return rand.nextInt(maxVal);
}
private void animateBalloon() {
/*Animates the balloon by swapping resource image at each call*/
this.balloon = getBalloons();
Log.d("Balloon",balloonIndex % normalBalloons.length + "");
}
private void update(int canvasWidth) {
/*updates the y position for moving the balloon*/
if (y <= 0){
/*so that the balloon starts from bottom
* gameView will return a height only after the View is ready
* getting 0 in constructor of this class*/
y = gameView.getHeight();
/*x is assigned a random between the width od the canvas
* so that the balloons will appear random positions from below*/
x = getRandomX(canvasWidth - balloon.getWidth());
}
if (y > gameView.getHeight() - balloon.getHeight() - speed) {
speed = -BALLOON_SPEED;
}
y = y + speed;
Log.d("Balloon","Positions:"+x+","+y);
}
private Bitmap getBalloons() {
if(balloonIndex == normalBalloons.length-1) {
reverseSwap = true;
}
if(balloonIndex == 0){
reverseSwap = false;
}
balloonIndex = reverseSwap?balloonIndex-1:balloonIndex+1;
return normalBalloons[balloonIndex];
}
private void setUpImages() {
/*setting up resources array*/
for(int count =0; count < normalImages.length; count++){
Bitmap balloon = BitmapFactory.decodeResource(gameView.getResources(), normalImages[count]);
normalBalloons[count] = balloon;
}
}
}
按钮但import tkinter
class MyGUI:
def __init__(self):
self.main_window = tkinter.Tk()
self.button1 = tkinter.Button(self.main_window,text='Average',command=self.average)
self.button1.pack()
tkinter.mainloop()
def average(self):
self.mini_window = tkinter.Tk()
self.avg_mess = tkinter.Label(self.mini_window,text='Results:')
self.avg_result_var = tkinter.StringVar()
self.avg_result_display = tkinter.Label(self.mini_window,textvariable=self.avg_result_var)
self.avg_mess.pack()
self.avg_result_display.pack()
self.button2 = tkinter.Button(self.mini_window,text='Calculate',command=self.avg_calc)
self.button2.pack()
def avg_calc(self):
self.avg_result = (100+300+80)/3
self.avg_result_var.set(self.avg_result)
gui = MyGUI()
未更改其值时,会出现此问题。因此Calculate
仍然是空白的。我怀疑按下按钮时函数调用有问题。我正在使用Python 3.x.感谢。
答案 0 :(得分:0)
你几乎正确地做了,但有几个问题
首先,结果永远不会改变,因为每次进行计算时都使用相同的数字。结果总是一样的,所以它似乎没有改变。
第二个问题是您正在创建Tk
的两个实例。 Tkinter的设计并不像那样,它会导致诸如您正在观察的问题。如果您需要其他弹出窗口,请使用Toplevel
而不是Tk
。
这是你的程序的修改版本,虽然我在计算中添加了一个随机数,所以你可以看到它每次都改变。
import Tkinter as tkinter
import random
class MyGUI:
def __init__(self):
self.main_window = tkinter.Tk()
self.button1 = tkinter.Button(self.main_window,text='Average',command=self.average)
self.button1.pack()
tkinter.mainloop()
def average(self):
self.mini_window = tkinter.Toplevel()
self.avg_mess = tkinter.Label(self.mini_window,text='Results:')
self.avg_result_var = tkinter.StringVar()
self.avg_result_display = tkinter.Label(self.mini_window,textvariable=self.avg_result_var)
self.avg_mess.pack(fill="both")
self.avg_result_display.pack()
self.button2 = tkinter.Button(self.mini_window,text='Calculate',command=self.avg_calc)
self.button2.pack()
def avg_calc(self):
x = random.randint(100,200)
self.avg_result = (100+300+x)/3
print "result:", self.avg_result
self.avg_result_var.set(self.avg_result)
gui = MyGUI()