CAShapeLayer面具从底部露出

时间:2015-07-19 14:56:58

标签: ios swift calayer cashapelayer

我正试图从图像的底部创建一个“揭示”效果。 我认为这就像将anchorPoint设置为CGPointMake(0.5,1.0)或将contentsGravity设置为kCAGravityTop一样简单,但这些选项都不起作用。

我目前使用的代码是有效的,但从上到下是动画。这是一个揭示的想法:http://giphy.com/gifs/xTiTnBzItdgaD1xHMc

我如何从底部到顶部进行此操作?

这是代码

    let path                = UIBezierPath(rect: CGRectMake(0, 0, imgEmptyBase.width, imgEmptyBase.height - 80))
    let mask                = CAShapeLayer()
    mask.anchorPoint        = CGPointMake(0.5, 1.0)
    mask.path               = path.CGPath

    imgEmptyBase.layer.mask = mask

    let anim                = CABasicAnimation(keyPath: "path")

    anim.fromValue          = path.CGPath
    anim.toValue            = UIBezierPath(rect: imgEmptyBase.bounds).CGPath
    anim.duration           = 1.0
    anim.fillMode           = kCAFillModeForwards
    anim.removedOnCompletion = false

    imgEmptyBase.layer.mask.addAnimation(anim, forKey: "anim")

4 个答案:

答案 0 :(得分:6)

这将达到您所追求的效果:

let path = UIBezierPath(rect: CGRectMake(0, imgEmptyBase.layer.frame.size.height, imgEmptyBase.layer.frame.size.width, imgEmptyBase.layer.frame.size.height))
let mask = CAShapeLayer()
mask.path = path.CGPath

imgEmptyBase.layer.mask = mask

let revealPath = UIBezierPath(rect: CGRectMake(0, 0, imgEmptyBase.layer.frame.size.width, imgEmptyBase.layer.frame.size.height))

let anim                = CABasicAnimation(keyPath: "path")
anim.fromValue          = path.CGPath
anim.toValue            = revealPath.CGPath
anim.duration           = 1.0
anim.fillMode           = kCAFillModeForwards
anim.removedOnCompletion = false

imgEmptyBase.layer.mask.addAnimation(anim, forKey: "anim")

所有关于使用正确的“from”和“to”值更改遮罩路径。例如:将初始遮罩路径设置为CGRectMake(0, 0, imgEmptyBase.layer.frame.size.width, 0),将revealPath设置为CGRectMake(0, 0, imgEmptyBase.layer.frame.size.width, imgEmptyBase.layer.frame.size.height)会导致“从上到下”显示效果。

答案 1 :(得分:1)

我的建议是使用路径的笔划而不是填充。

enter image description here

您绘制路径(蓝线),它从图层底部开始,以其顶部结束,水平居中,线宽与图层宽度相同。
红色轮廓代表笔画轮廓。

您在strokeEnd属性上播放动画,范围是0到1.

I made a playground如果你想看看我是如何设法产生这种效果的。

我更新了上面的链接。
我把代码放在你无法进入游乐场的情况下

let aView = UIView(frame:CGRect(x:0 y:0 width:200 height:200))
aView.backgroundColor = UIColor.redColor() // the view that needs to be masked
let shapeLayer = CAShapeLayer()
shapeLayer.bounds = aView.bounds
let bezierPath = UIBezierPath()
bezierPath.moveToPoint(CGPoint(x: shapeLayer.bounds.width/2, y: shapeLayer.bounds.height))
bezierPath.addLineToPoint(CGPoint(x: shapeLayer.bounds.width/2, y: 0))
shapeLayer.path = bezierPath.CGPath
shapeLayer.fillColor = UIColor.clearColor().CGColor
shapeLayer.strokeColor = UIColor.redColor().CGColor
shapeLayer.lineWidth = shapeLayer.bounds.width
shapeLayer.position = CGPoint(x: aView.frame.width/2, y: aView.frame.height/2)
shapeLayer.strokeEnd = 1

let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.fromValue = 0
animation.toValue = 1
animation.duration = 4
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
shapeLayer.addAnimation(animation, forKey: "stroneAnimation")
shapeLayer.strokeEnd = 1
aView.layer.mask = shapeLayer

答案 2 :(得分:0)

有两种选择可供选择。

一种是将动画从和切换到值:

let path                = UIBezierPath(rect: CGRectMake(0, 0, imgEmptyBase.width, imgEmptyBase.height - 80))
let mask                = CAShapeLayer()
mask.anchorPoint        = CGPointMake(0.5, 1.0)
mask.path               = path.CGPath

imgEmptyBase.layer.mask = mask

let anim                = CABasicAnimation(keyPath: "path")

anim.fromValue          = UIBezierPath(rect: imgEmptyBase.bounds).CGPath
anim.toValue            = path.CGPath
anim.duration           = 1.0
anim.fillMode           = kCAFillModeForwards
anim.removedOnCompletion = false

imgEmptyBase.layer.mask.addAnimation(anim, forKey: "anim")

另一种是自己切换bezier路径声明:

let path                = UIBezierPath(rect: imgEmptyBase.bounds).CGPath
let mask                = CAShapeLayer()
mask.anchorPoint        = CGPointMake(0.5, 1.0)
mask.path               = path.CGPath

imgEmptyBase.layer.mask = mask

let anim                = CABasicAnimation(keyPath: "path")

anim.fromValue          = path.CGPath
anim.toValue            = UIBezierPath(rect: CGRectMake(0, 0, imgEmptyBase.width, imgEmptyBase.height - 80))
anim.duration           = 1.0
anim.fillMode           = kCAFillModeForwards
anim.removedOnCompletion = false

imgEmptyBase.layer.mask.addAnimation(anim, forKey: "anim")

答案 3 :(得分:0)

检查这个!!

let path = UIBezierPath(rect: CGRectMake(0, denterImage.frame.origin.y, denterImage.bounds.size.width, denterImage.bounds.size.height - 200))
let mask = CAShapeLayer()
mask.anchorPoint = CGPointMake(0.5, 1.0)
mask.path = path.CGPath

denterImage.layer.mask = mask

let anim = CABasicAnimation(keyPath: "path")

anim.fromValue = path.CGPath
anim.toValue = UIBezierPath(rect: denterImage.bounds).CGPath
anim.duration =  1.5
anim.fillMode = kCAFillModeForwards
anim.removedOnCompletion = false

denterImage.layer.mask.addAnimation(anim, forKey: "anim")