所以这就是我正在进行的模拟的进展。此模拟有一个球员列表,每个球员都有他们指定的分数或分数。我有一个叫做游戏的补丁。有三十场比赛。一旦玩家击中游戏(或者如果他们将在模拟中相遇),那么将会有一个标签显示已经完成的“点击”。三十场比赛中的每场比赛都有各自的分数。这些点是随机生成的。
所以我的问题是,如果他们赢了或不赢了比赛,我将如何能够分配球员?我的条件是,如果玩家有一个大于或等于游戏点数的点,那么它应该显示“你赢了比赛!”否则“你输了!”当玩家和游戏相遇时会发生这种情况。
我会在我自己的玩家身上放置另一个变量,表明它是赢还是输。但我的问题是,我一直在尝试编写if-else / if在移动过程中为我想要的条件编码但是我很难过。我需要帮助或一些线索来说明如何做到这一点。谢谢。
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答案 0 :(得分:1)
您的说明并不完全清楚,但我认为这会回答您的问题。 (请查看最后所需的ifelse
声明。)
globals [namelist pointslist]
breed [players player]
players-own[name points] ;;going to add another variable here
breed [games game]
games-own[points istaken]
to setup
ca
ask patches [set pcolor black]
set namelist["Player 1" "Player 2" "Player 3" "Player 4" "Player 5" "Player 6" "Player 7" "Player 8" "Player 9" "Player 10"]
set pointslist[1 1 1 5 3 3 4 2 2 5] ;use numbers, not strings!
;;define counter
let _counter 0 ;;0-9
create-players 10 [
set name item _counter namelist
set points item _counter pointslist
setxy random-xcor random-ycor
set shape "person"
pen-down
set _counter (_counter + 1)
]
create-games 30 [
set shape "circle"
setxy random-xcor random-ycor
set points random 5 + 1 ;
]
reset-ticks
end
to go
ask players[move]
tick
end
;;this is the part where I added my if-else code but i cannot get it
to move
;ask players [ ;ai don't ask player to ask players!
right(random 181) - 90
fd 1
let _hw one-of games-here
if _hw != nobody [
ask _hw [set label "hit"]
ifelse (points > [points] of _hw) [ ;comparison of two *numbers*
show "won the game"
] [
show "lost the game"
]
]
end