有一些我见过的程序,但我不确定我知道它叫什么。从本质上讲,他们将采取各种课程:
的Class1
的Class2
Class3的
这些类中的每一个都有一个变量,可能称为顺序或步骤编号:
[IClassBaseRunner]
public Class1 : IClassBase
{
public int step{ get { return 10; } }
...
[IClassBaseRunner]
public Class1 : IClassBase
{
public int step{ get { return 30; } }
...
[IClassBaseRunner]
public Class1 : IClassBase
{
public int step{ get { return 20; } }
...
所有这些类都是IClassBase之类的接口的一部分。现在,他们可以做一些他们不必初始化任何类的东西,但是每个类都必须有一个属于类的声明的属性,如[IClassBaseRunner]。有了所有这些,它将运行所有组件而无需独立实例化。他们将基本上将每个类添加到列表中并按顺序运行这些步骤。如果您添加了第4步,那么您所做的就是在类的初始化之上添加一行,类似于命名空间中的行,如下所示:
[IClassBaseRunner]
public Class4 : IClassBase
我不确定它叫什么,但如果有人有任何信息或搜索什么,那就太好了。它与控制和属性的反转有关。
谢谢!
答案 0 :(得分:0)
我不能肯定地说明你所说明的确切模式,但它似乎至少属于基本战略模式。
基于您提及不需要实例化类或在包含新类时添加boostraping代码...这是一个很好的依赖注入库和基于约定的策略可以帮助。添加某种程序集扫描,您很少需要处理配置组件。
以下是使用Ninject和Ninject Conventions扩展(Nuget包ninject.extensions.conventions)如何实现此功能的示例。此示例不需要任何属性修饰器,但您可以根据需要创建和使用它们。
另外,Structure Map和MEF是您可能会尝试的其他流行的依赖注入库,看看哪种最适合您。
static IKernel kernel = new StandardKernel();
void Main()
{
//
// Automatic binding using
// Ninject.Extensions.Conventions
// Generally, you only want to declare your
// DI container once in the application lifetime
// Expecially in web apps, you will also need to
// consider the scope of bound classes, such as:
// Transient, Thread, Singleton, or Request
kernel.Bind(x=>x
.FromThisAssembly()
.SelectAllClasses()
.BindAllInterfaces()
);
//
// Now we can resolve the loader and run it
// Compare this code to how it would look if you
// manually instantiate all the dependencies and consider:
// - How much additional code is there?
// - How easy is it to perform unit tests on the various
// components (Mocking is useful here)?
// - What is the effort if I need to swap out a service
// such as IMessageWriter?
//
// IMPORTANT: For example only. Do not use kernel.Get()
// all over your code base.
// This results in a ServiceLocator anti-pattern!
ProcessRunner runner = kernel.Get<ProcessRunner>();
runner.Execute();
}
public interface IMessageWriter{
void Write(string message);
}
public class MessageWriter : IMessageWriter
{
public void Write(string message){
Console.WriteLine ("MESSAGE: {0}", message);
}
}
public interface IProcessStep {
int Step{ get; }
void Execute();
}
public class ProcessRunner
{
private readonly IEnumerable<IProcessStep> steps;
public ProcessRunner(IEnumerable<IProcessStep> steps)
{
this.steps = steps;
}
public void Execute(){
steps
.OrderBy (o => o.Step)
.ToList()
.ForEach(i=>i.Execute());
}
}
public class ProcessStep1 : IProcessStep
{
private readonly IMessageWriter writer;
public ProcessStep1(IMessageWriter writer)
{
this.writer = writer;
}
public int Step { get { return 10; }}
public void Execute(){
writer.Write("Hello from step1!");
}
}
public class ProcessStep2 : IProcessStep
{
private readonly IMessageWriter writer;
public ProcessStep2(IMessageWriter writer)
{
this.writer = writer;
}
public int Step { get { return 20; }}
public void Execute(){
writer.Write("Hello from step2!");
}
}
public class ProcessStep3 : IProcessStep
{
private readonly IMessageWriter writer;
public ProcessStep3(IMessageWriter writer)
{
this.writer = writer;
}
public int Step { get { return 30; }}
public void Execute(){
writer.Write("Hello from step3!");
}
}
输出
MESSAGE: Hello from step1!
MESSAGE: Hello from step2!
MESSAGE: Hello from step3!