如何在libgdx Scene2d的舞台上放大和缩小?

时间:2015-07-18 19:54:06

标签: java android libgdx zoom scene2d

我正在使用libgdx进行2D游戏并将六角形演员添加到一个组中,然后将其添加到舞台中。对于普通相机,您可以在渲染方法中使用camera.zoom来放大和缩小以及camera.translate来平移世界。

我使用stage.getCamera()获取了舞台使用的相机,我仍然可以拨打stage.getcamera().translate但是没有stage.getCamera().zoom选项。

这是我的代码:

//import statements

public class HexGame implements ApplicationListener{

private Stage stage;

private Texture hexTexture;
private Group hexGroup;

private int screenWidth;
private int screenHeight;


@Override
public void create() {

    hexTexture = new Texture(Gdx.files.internal("hex.png"));

    screenHeight = Gdx.graphics.getHeight();
    screenWidth = Gdx.graphics.getWidth();

    stage = new Stage(new ScreenViewport());

    hexGroup = new HexGroup(screenWidth,screenHeight,hexTexture);

    stage.addActor(hexGroup);
}

@Override
public void dispose() {
    stage.dispose();
    hexTexture.dispose();
}

@Override
public void render() {
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    stage.act(Gdx.graphics.getDeltaTime());
    stage.draw();

    handleInput();
    stage.getCamera().update();

}


private void handleInput() {

    if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
        stage.getCamera().translate(-3, 0, 0);
    }
    if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
        stage.getCamera().translate(3, 0, 0);
    }
    if (Gdx.input.isKeyPressed(Input.Keys.DOWN)) {
        stage.getCamera().translate(0, -3, 0);
    }
    if (Gdx.input.isKeyPressed(Input.Keys.UP)) {
        stage.getCamera().translate(0, 3, 0);
    }

    //This is the part that doesn't work
    /*
    if (Gdx.input.isKeyPressed(Input.Keys.Z)) {
        stage.getCamera().zoom += 0.02;
    }
    */

    }



@Override
public void resize(int width, int height) {
    stage.getViewport().update(width, height);
}

@Override
public void pause() {
}

@Override
public void resume() {
}


}

感谢任何帮助,如果我的代码有任何其他问题,请告诉我,我是libgdx的新手。感谢

1 个答案:

答案 0 :(得分:8)

缩放在OrthographicCamera课程中提供,默认情况下Stage课程可创建OrthographicCamera

/** Creates a stage with a {@link ScalingViewport} set to {@link Scaling#stretch}. The stage will use its own {@link Batch}
     * which will be disposed when the stage is disposed. */
    public Stage () {
        this(new ScalingViewport(Scaling.stretch, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), new OrthographicCamera()),
            new SpriteBatch());
        ownsBatch = true;
    }

所以您需要将相机投射到OrthographicCamera

((OrthographicCamera)stage.getCamera()).zoom += 0.02f;