我的网页上有以下代码行 - here。
HTML:
<p class="countdown-timer">10:00</p>
<p class="countdown-timer">10:00</p>
JavaScript的:
function startTimer(duration, display) {
var start = Date.now(),
diff,
minutes,
seconds;
function timer() {
// get the number of seconds that have elapsed since
// startTimer() was called
diff = duration - (((Date.now() - start) / 1000) | 0);
// does the same job as parseInt truncates the float
minutes = (diff / 60) | 0;
seconds = (diff % 60) | 0;
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
display.textContent = minutes + ":" + seconds;
if (diff <= 0) {
// add one second so that the count down starts at the full duration
// example 05:00 not 04:59
start = Date.now() + 1000;
}
};
// we don't want to wait a full second before the timer starts
timer();
setInterval(timer, 1000);
}
$(document).ready(function(){
// set the time (60 seconds times the amount of minutes)
var tenMinutes = 60 * 10,
display = document.querySelector('.countdown-timer');
startTimer(tenMinutes, display);
});
由于我对JavaScript / jQuery相对较新,我怎样才能使定时器停在0并且第二个时钟也能正常工作?
我尝试用document.querySelector('.countdown-timer');
$('.countdown-timer');
答案 0 :(得分:1)
我之前创建了一个类,用于我的一个项目。它允许您拥有多个具有不同设置的计数器。它还可以配置为使用可用功能通过按钮暂停或重置。看看它是如何完成的,它可能会给你一些提示:
/******************
* STOPWATCH CLASS
*****************/
function Stopwatch(config) {
// If no config is passed, create an empty set
config = config || {};
// Set the options (passed or default)
this.element = config.element || {};
this.previousTime = config.previousTime || new Date().getTime();
this.paused = config.paused && true;
this.elapsed = config.elapsed || 0;
this.countingUp = config.countingUp && true;
this.timeLimit = config.timeLimit || (this.countingUp ? 60 * 10 : 0);
this.updateRate = config.updateRate || 100;
this.onTimeUp = config.onTimeUp || function() {
this.stop();
};
this.onTimeUpdate = config.onTimeUpdate || function() {
console.log(this.elapsed)
};
if (!this.paused) {
this.start();
}
}
Stopwatch.prototype.start = function() {
// Unlock the timer
this.paused = false;
// Update the current time
this.previousTime = new Date().getTime();
// Launch the counter
this.keepCounting();
};
Stopwatch.prototype.keepCounting = function() {
// Lock the timer if paused
if (this.paused) {
return true;
}
// Get the current time
var now = new Date().getTime();
// Calculate the time difference from last check and add/substract it to 'elapsed'
var diff = (now - this.previousTime);
if (!this.countingUp) {
diff = -diff;
}
this.elapsed = this.elapsed + diff;
// Update the time
this.previousTime = now;
// Execute the callback for the update
this.onTimeUpdate();
// If we hit the time limit, stop and execute the callback for time up
if ((this.elapsed >= this.timeLimit && this.countingUp) || (this.elapsed <= this.timeLimit && !this.countingUp)) {
this.stop();
this.onTimeUp();
return true;
}
// Execute that again in 'updateRate' milliseconds
var that = this;
setTimeout(function() {
that.keepCounting();
}, this.updateRate);
};
Stopwatch.prototype.stop = function() {
// Change the status
this.paused = true;
};
/******************
* MAIN SCRIPT
*****************/
$(document).ready(function() {
/*
* First example, producing 2 identical counters (countdowns)
*/
$('.countdown-timer').each(function() {
var stopwatch = new Stopwatch({
'element': $(this), // DOM element
'paused': false, // Status
'elapsed': 1000 * 60 * 10, // Current time in milliseconds
'countingUp': false, // Counting up or down
'timeLimit': 0, // Time limit in milliseconds
'updateRate': 100, // Update rate, in milliseconds
'onTimeUp': function() { // onTimeUp callback
this.stop();
$(this.element).html('Go home, it\'s closing time.');
},
'onTimeUpdate': function() { // onTimeUpdate callback
var t = this.elapsed,
h = ('0' + Math.floor(t / 3600000)).slice(-2),
m = ('0' + Math.floor(t % 3600000 / 60000)).slice(-2),
s = ('0' + Math.floor(t % 60000 / 1000)).slice(-2);
var formattedTime = h + ':' + m + ':' + s;
$(this.element).html(formattedTime);
}
});
});
/*
* Second example, producing 1 counter (counting up to 6 seconds)
*/
var stopwatch = new Stopwatch({
'element': $('.countdown-timer-up'),// DOM element
'paused': false, // Status
'elapsed': 0, // Current time in milliseconds
'countingUp': true, // Counting up or down
'timeLimit': 1000 * 6, // Time limit in milliseconds
'updateRate': 100, // Update rate, in milliseconds
'onTimeUp': function() { // onTimeUp callback
this.stop();
$(this.element).html('Countdown finished!');
},
'onTimeUpdate': function() { // onTimeUpdate callback
var t = this.elapsed,
h = ('0' + Math.floor(t / 3600000)).slice(-2),
m = ('0' + Math.floor(t % 3600000 / 60000)).slice(-2),
s = ('0' + Math.floor(t % 60000 / 1000)).slice(-2);
var formattedTime = h + ':' + m + ':' + s;
$(this.element).html(formattedTime);
}
});
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script>
These 2 timers should count down from 10 minutes to 0 seconds:
<p class="countdown-timer">00:10:00</p>
<p class="countdown-timer">00:10:00</p>
But this one will count from 0 to 6 seconds:
<p class="countdown-timer-up">00:00:00</p>
答案 1 :(得分:0)
我认为你的问题是你将一个数组传递给startTimer
函数,所以它只是为第一个项目做的。
如果您准备好文档,以便为.countdown-timer
的每个实例启动一个计时器,它应该可以工作:
// set the time (60 seconds times the amount of minutes)
var tenMinutes = 60 * 10;
$('.countdown-timer').each(function () {
startTimer(tenMinutes, this);
});
答案 2 :(得分:0)
document.querySelector('。class')只会找到第一个带.class的元素。如果您已经在使用jQuery,我建议您这样做:
var display = $('.countdown-timer');
for (var i = 0; i < display.length; i++) {
startTimer(tenMinutes, display[i]);
}
这种方式适用于任意数量的倒数计时器。
答案 3 :(得分:0)
我们走了,jsfiddle
刚刚将querySelector更改为getElementsByClassName以获取具有相同类的所有p元素。您可以使用它的索引在不同元素上启动计时器。 不需要队列:D
$(document).ready(function(){
// set the time (60 seconds times the amount of minutes)
var tenMinutes = 60 * 10,
display = document.getElementsByClassName('countdown-timer');
startTimer(tenMinutes, display[0]);
startTimer(tenMinutes, display[1]);
});