我正在尝试使用AVMutableComposition
合并多个视频。我遇到的问题是,每当我尝试添加任何AVMutableVideoComposition
来应用任何说明时,我的播放都会在AVPlayer
中以6秒的精确时间冻结。
另一件有趣的事情是,如果我在使用相同的videoComposition
导出后在iPad的照片应用中播放它,它会正常播放。那么为什么它会在AVPlayer
6秒内冻结?
代码:
AVMutableComposition *mutableComposition = [AVMutableComposition composition];
AVMutableCompositionTrack *videoCompositionTrack = [mutableComposition addMutableTrackWithMediaType:AVMediaTypeVideo
preferredTrackID:kCMPersistentTrackID_Invalid];
AVMutableCompositionTrack *audioCompositionTrack = [mutableComposition addMutableTrackWithMediaType:AVMediaTypeAudio
preferredTrackID:kCMPersistentTrackID_Invalid];
for (AVURLAsset *asset in assets)
{
AVAssetTrack *assetTrack;
assetTrack = [[asset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
AVAssetTrack *audioAssetTrack = [asset tracksWithMediaType:AVMediaTypeAudio].firstObject;
NSError *error;
[videoCompositionTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, assetTrack.timeRange.duration )
ofTrack:assetTrack
atTime:time
error:&error];
if (error) {
NSLog(@"asset url :: %@",assetTrack.asset);
NSLog(@"Error1 - %@", error.debugDescription);
}
[audioCompositionTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, audioAssetTrack.timeRange.duration)
ofTrack:audioAssetTrack
atTime:time
error:&error];
if (error) {
NSLog(@"Error2 - %@", error.debugDescription);
}
time = CMTimeAdd(time, assetTrack.timeRange.duration);
if (CGSizeEqualToSize(size, CGSizeZero)) {
size = assetTrack.naturalSize;;
}
}
AVMutableVideoCompositionInstruction *mainInstruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
AVMutableVideoCompositionLayerInstruction *videoTrackLayerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:videoCompositionTrack];
mainInstruction.timeRange = CMTimeRangeMake(kCMTimeZero, time);
mainInstruction.layerInstructions = [NSArray arrayWithObjects:videoTrackLayerInstruction, nil];
AVMutableVideoComposition *mainCompositionInst = [AVMutableVideoComposition videoComposition];
mainCompositionInst.instructions = [NSArray arrayWithObject:mainInstruction];
mainCompositionInst.frameDuration = CMTimeMake(1, 30);
mainCompositionInst.renderSize = size;
pi = [AVPlayerItem playerItemWithAsset:mutableComposition];
pi.videoComposition = mainCompositionInst;
此外,我知道问题主要是videoComposition
,因为如果我删除了videoComposition
,那么它在AVPlayer
上播放正常。
更新1 :我刚刚发现,当它在6秒后冻结时,如果我向后或向前拖动滑块(即使用seekToTime
),它会再次开始正常播放而不会进一步冻结。
即使视频被冻结,音频也会继续播放。
更新2 :如果我继续使用AVAssetExportSession
并使用相同的AVMutableComposition
导出它,并从导出的视频加载资源,则可以正常工作。所以当我直接玩AVMutableComposition
时,问题就出现了。
答案 0 :(得分:1)
最后,我得到了修复此问题的解决方案。
您应该在playerItem的状态更改为.ReadyToPlay后播放。
请参阅以下内容。
func startVideoPlayer() {
let playerItem = AVPlayerItem(asset: self.composition!)
playerItem.videoComposition = self.videoComposition!
let player = AVPlayer(playerItem: playerItem)
player.actionAtItemEnd = .None
videoPlayerLayer = AVPlayerLayer(player: player)
videoPlayerLayer!.frame = self.bounds
/* add playerItem's observer */
player.addObserver(self, forKeyPath: "player.currentItem.status", options: .New, context: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "playerItemDidReachEnd:", name: AVPlayerItemDidPlayToEndTimeNotification, object: playerItem);
self.layer.addSublayer(videoPlayerLayer!)
}
override func observeValueForKeyPath(keyPath: String?, ofObject object: AnyObject?, change: [String : AnyObject]?, context: UnsafeMutablePointer<Void>) {
if keyPath != nil && keyPath! == "player.currentItem.status" {
if let newValue = change?[NSKeyValueChangeNewKey] {
if AVPlayerStatus(rawValue: newValue as! Int) == .ReadyToPlay {
playVideo() /* play after status is changed to .ReadyToPlay */
}
}
} else {
super.observeValueForKeyPath(keyPath, ofObject: object, change: change, context: context)
}
}
func playerItemDidReachEnd(notification: NSNotification) {
let playerItem = notification.object as! AVPlayerItem
playerItem.seekToTime(kCMTimeZero)
playVideo()
}
func playVideo() {
videoPlayerLayer?.player!.play()
}