QDialog关闭时如何终止QStateMachine?

时间:2015-07-14 06:18:06

标签: qt loops qstatemachine

我有一个QDialog和QStateMachine。当所有应用程序关闭时,此循环终止但我想在Qdialog关闭时终止循环。我怎么能这样做?

  QStateMachine sm;
  QState s1(&sm), s2(&sm);
  sm.setInitialState(&s1);
  QEventTransition transition(dialog, QEvent::Close);
  s2.addTransition(&transition);
  QEventLoop loop;
  QObject::connect(&s2, &QState::entered, &loop, &QEventLoop::quit);
  sm.start();
  dialog->show();
  loop.exec();

1 个答案:

答案 0 :(得分:2)

为此使用QFinalState类。在docs示例显示使用QPushButton并退出。您只需将其与finished()信号连接即可。

<强> UPD

一些用法示例:

MainWinow.h

class MainWindow : public QMainWindow, private Ui::MainWindow
{
    Q_OBJECT

public:
    explicit MainWindow(QWidget *parent = 0);

private:
    QDialog *dialog;
private slots:
    void on_pushButton_clicked();
};

MainWindow.cpp

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent)
{
    setupUi(this);

    dialog = new QDialog;
}

void MainWindow::on_pushButton_clicked()
{
    // Open dialog after push button was clicked
    if (!dialog)
        dialog = new QDialog;

    QEventLoop loop;
    QStateMachine machine;
    QState *s1 = new QState();

    QFinalState *s2 = new QFinalState();
    s1->addTransition(dialog, SIGNAL(finished(int)), s2);

    connect(&machine, QStateMachine::finished, [&loop]{
        qDebug() << "Finished";
        loop.quit();
    });

    machine.addState(s1);
    machine.addState(s2);
    machine.setInitialState(s1);
    machine.start();


    dialog->show();
    loop.exec();

    qDebug() << "Really finished";
}

因此我们创建QEventLoopQStateMachine并添加状态(初始状态和最终状态)。然后连接QDialog::finished()信号并转换到最终状态,并将QStateMachine::finished()信号连接到将停止事件循环的插槽。然后显示QDialog并开始QStateMachine

在控制台上将打印:

  

成品

     

真的完成​​了