Subclassed UIButton制作一个圆形,最后是一个矩形

时间:2015-07-13 02:04:27

标签: ios swift uibutton

我有以下名为PushButtonView的类。它是UIButton

的子类
import UIKit

@IBDesignable
class PushButtonView: UIButton {
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
@IBInspectable var fillColor: UIColor = UIColor.greenColor()
@IBInspectable var isAddButton: Bool = true
@IBInspectable var borderColor: UIColor = UIColor.blackColor()
@IBInspectable var useBorder: Bool = false
@IBInspectable var borderWidth: CGFloat = 1.0

override func drawRect(rect: CGRect) {
    var path = UIBezierPath(ovalInRect: rect)
    fillColor.setFill()

    //Path's don't draw anything. To draw the path, fill it.
    path.fill()

    //Set up width and height variables for the plus
    let plusHeight: CGFloat = 3.0
    let plusWidth: CGFloat = min(bounds.width, bounds.height) * 0.6

    //Create the path
    var plusPath = UIBezierPath()

    //Set the path's line width to the height of the stroke
    plusPath.lineWidth = plusHeight

    //Move the initial point of the path to the start of the horizontal stroke.
    //Point is the middle of the button - half of the width of the plus.
    plusPath.moveToPoint(CGPoint(x: bounds.width/2 - plusWidth/2 + 0.5, y: bounds.height/2 + 0.5))

    //Add a point to the path at the end of the stroke.
    //Final point is the middle of the button + half of the width of the plus.
    plusPath.addLineToPoint(CGPoint(x: bounds.width/2 + plusWidth/2 + 0.5, y: bounds.height/2 + 0.5))

    if isAddButton {
        //Move the initial point of the path to the start of the vertical stroke.
        //Point is the middle of the button.  Start point is half of the height - half of the width of the plus.
        plusPath.moveToPoint(CGPoint(x: bounds.width/2 + 0.5, y: bounds.height/2 - plusWidth/2 + 0.5))

        //Add a point to the path at the end of the stroke.
        //Final point is the middle of the button.  Start pointis half of the heigh + half of the width of the plus
        plusPath.addLineToPoint(CGPoint(x: bounds.width/2 + 0.5, y: bounds.height/2 + plusWidth/2 + 0.5))
    }

    //Set the stroke color
    UIColor.whiteColor().setStroke()

    //Stroke the path
    plusPath.stroke()

    if useBorder {
        //Extra code here.  Paints a black border around the button.  In order for it to be round, the
        //button width and height must be the same.  The cornerRadius must be half of the width (or height).
        super.layer.borderColor = borderColor.CGColor
        super.layer.borderWidth = borderWidth
        super.layer.cornerRadius = super.frame.width / 2 + 0.5
    }
}
}

最初,我使用它在视图上创建按钮。我会在视图上放一个UIBUtton,然后将类设置为PushButtonView。只要按钮的宽度和高度相同,按钮就会呈圆形。

现在我试图通过在代码中创建按钮来使用此类。当我这样做时,我最终得到一个方形按钮,而不是一个圆形按钮。这是创建按钮的代码。

    button1 = PushButtonView(frame: CGRectMake(0, 0, 50, 50))
    button1.frame = CGRectMake(0, 0, 50, 50)
    button1.center = CGPointMake(self.view.frame.width/2, label.center.y - (label.frame.height/2) - 50)
    button1.fillColor = UIColor.greenColor()
    button1.addTarget(self, action: "button1Clicked", forControlEvents: .TouchUpInside)
    self.view.addSubview(button1)

当我运行它时,按钮不是圆圈;这是一个广场。

如果我直接在视图上放置UIButton并将类设置为PushButtonView,那么我最终会得到一个圆形按钮。

我在哪里编写代码以创建按钮?

1 个答案:

答案 0 :(得分:2)

我认为你必须设置useBorder

button1.useBorder = true

否则图层的cornerRadius未设置。

如果这是正确的,将来通过在drawRect中设置断点并逐步完成实施,可能更容易调试。