我正在研究这个D3示例http://bl.ocks.org/JohnDelacour/5673836(此页面上的代码更易于阅读。)
在此功能中:
function follow_mouse() {
var xy = d3.mouse(circle_01.node());
var angle = (180/Math.PI * Math.atan2(xy[1], xy[0]));
spoke_01.attr("transform", "rotate(" + angle + ")");
report.text("Angle: " + angle.toFixed(2) + "°");
}
在第2行中,为什么我们需要.node()
?
我看了D3's document on d3.mouse,但没有用。谢谢。
var w = 960, h = 500 , r = 150;
// selection.on(type[, listener[, capture]])
// type: "mousemove"
// listener: follow_mouse
var svg = d3.select("html").append("svg")
.attr({width: w, height: h}) // assign multiple attributes
.on("mousemove", follow_mouse); // call function when mouse moves
// angle reading
var report = svg.append("text") .attr("id", "report")
.attr({x: 80, y: 80})
.text("Angle: 0.00°");
// g0 at center
var g0 = svg.append("g").attr("id", "g0")
.attr("transform", "translate(" + [w/2, h/2] + ")");
// draw arrow (path)
var spoke_01 = g0.append("path") .attr("id", "spoke_01")
.attr("d", "M 0 0 h " + (r-2) + "l -9 3 2 -3 -2 -3 9 3");
// draw circle (circle)
var circle_01 = g0.append("circle").attr("id", "circle_01")
.attr("r", r);
// https://github.com/mbostock/d3/wiki/Selections#d3_mouse
// this is an event listener. return value is ignored.
function follow_mouse() {
var xy = d3.mouse(circle_01.node());
var angle = (180/Math.PI * Math.atan2(xy[1], xy[0]));
spoke_01.attr("transform", "rotate(" + angle + ")");
report.text("Angle: " + angle.toFixed(2) + "°");
}

svg {
background-color: #ddf;
}
#circle_01 {
fill: white;
fill-opacity: 0;
stroke: darkorchid;
stroke-width: 2;
}
#spoke_01 {
fill: none;
stroke: #602;
stroke-width: 2;
stroke-linecap: round;
}
#report {
fill: #602;
stroke: none;
font: 16pt sans-serif;
}

<!DOCTYPE html>
<html lang="en">
<head>
<link type="text/css" href="test.css" rel="stylesheet">
<script src="http://d3js.org/d3.v3.min.js"></script>
</head>
<body>
<script src="test.js" charset="utf-8"></script>
</body>
</html>
&#13;
答案 0 :(得分:4)
因为,正如文件所述,
容器可以是HTML或SVG容器元素,例如svg:g或svg:svg。
circle_01
是D3选择,而不是DOM元素。在其上调用.node()
获取底层DOM元素。