CC / GCC但不是G ++的奇数分段错误(C / SDL2 / Linux)

时间:2015-07-08 21:59:17

标签: c gcc segmentation-fault sdl-2 cc

发布的代码直接从流行的SDL2教程的示例中复制,以确保不是我犯了一些愚蠢的错误。我对示例所做的只是更改有问题的图像文件的路径,我将类型bool更改为int,将false更改为0,将true更改为1.据我了解,不应该保留特定于C ++的内容。

无论我做什么,一切似乎都有效,但是当用CC / GCC进行编译时(我认为这真的是同样的交易)我最终得到了一个分段错误,我怀疑是close(),我曾经无法确定。用G ++编译可以防止分段错误。

解决方案当然很简单,只需使用G ++,但我非常想知道问题所在。

main.c中:

//Using SDL and standard IO
#include <SDL2/SDL.h>
#include <stdio.h>

//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;

//Starts up SDL and creates window
int init();

//Loads media
int loadMedia();

//Frees media and shuts down SDL
void close();

//The window we'll be rendering to
SDL_Window* gWindow = NULL;

//The surface contained by the window
SDL_Surface* gScreenSurface = NULL;

//The image we will load and show on the screen
SDL_Surface* gHelloWorld = NULL;

int init()
{
    //Initialization flag
    int success = 1;

    //Initialize SDL
    if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
    {
        printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
        success = 0;
    }
    else
    {
        //Create window
        gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED,
                                    SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
                                    SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
        if( gWindow == NULL )
        {
            printf( "Window could not be created! SDL_Error: %s\n",
                    SDL_GetError() );
            success = 0;
        }
        else
        {
            //Get window surface
            gScreenSurface = SDL_GetWindowSurface( gWindow );
        }
    }

    return success;
}

int loadMedia()
{
    //Loading success flag
    int success = 1;

    //Load splash image
    gHelloWorld = SDL_LoadBMP( "hello_world.bmp" );
    if( gHelloWorld == NULL )
    {
        printf( "Unable to load image %s! SDL Error: %s\n", "hello_world.bmp",
                SDL_GetError() );
        success = 0;
    }

    return success;
}

void close()
{
    //Deallocate surface
    SDL_FreeSurface( gHelloWorld );
    gHelloWorld = NULL;

    //Destroy window
    SDL_DestroyWindow( gWindow );
    gWindow = NULL;

    //Quit SDL subsystems
    SDL_Quit();
}

int main( int argc, char* args[] )
{
    //Start up SDL and create window
    if( !init() )
    {
        printf( "Failed to initialize!\n" );
    }
    else
    {
        //Load media
        if( !loadMedia() )
        {
            printf( "Failed to load media!\n" );
        }
        else
        {
            //Apply the image
            SDL_BlitSurface( gHelloWorld, NULL, gScreenSurface, NULL );

            //Update the surface
            SDL_UpdateWindowSurface( gWindow );

            //Wait two seconds
            SDL_Delay( 2000 );
        }
    }

    //Free resources and close SDL
    close();

    return 0;
}

我不知道它是如何相关的,但只是为了安全起见,这是我正在使用的标准Makefile

#OBJS specifies which files to compile as part of the project
OBJS = main.c

#CC specifies which compiler we're using
CC = cc

#COMPILER_FLAGS specifies the additional compilation options we're using
# -w suppresses all warnings
COMPILER_FLAGS = -Wall -Wextra -pedantic

#LINKER_FLAGS specifies the libraries we're linking against
LINKER_FLAGS = -lSDL2

#OBJ_NAME specifies the name of our exectuable
OBJ_NAME = test

#This is the target that compiles our executable
all : $(OBJS)
    $(CC) $(OBJS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME)

我没有收到任何错误或警告但未使用argv和argc。

此时我已经死路一条,所以我在这里问。

最好的问候。

NB: 我应该提到的是,无论出现什么问题,它绝对不是硬件问题,各种搜索结果都表明,因为我在两个完全不同的硬件平台上得到完全相同的结果和问题。

1 个答案:

答案 0 :(得分:5)

如果重命名函数close(),段错误就会消失,看起来像init()调用SDL调用X11调用驱动程序调用{​​{1}},而不是调用右close()它会调用你的。在C ++中,函数会被命名为其他东西,所以它不是问题。