我试图创建Apple的OS X圈加载动画。
到目前为止我尝试过:
.animation-wrapper {
width: 200px;
height: 200px;
border: 1px solid black;
border-radius: 50%;
position: relative;
overflow: hidden;
filter: brightness(0.8);
-webkit-filter: brightness(0.8);
}
.pie-piece1 {
position: absolute;
width: 50%;
height: 50%;
bottom: 0;
left: 0;
background: linear-gradient(to right, rgba(255, 0, 0, 1) 0%, rgba(255, 255, 0, 1) 100%);
}
.pie-piece2 {
position: absolute;
width: 50%;
height: 50%;
bottom: 0;
right: 0;
background: linear-gradient(to right, rgba(255, 255, 0, 1) 0%, rgba(0, 255, 0, 1) 100%);
}
.pie-piece3 {
position: absolute;
width: 50%;
height: 50%;
top: 0;
left: 0;
background: linear-gradient(to right, rgba(255, 0, 0, 1) 0%, rgba(255, 0, 255, 1) 100%);
}
.pie-piece4 {
position: absolute;
width: 50%;
height: 50%;
top: 0;
right: 0;
background: linear-gradient(to right, rgba(255, 0, 255, 1) 0%, rgba(0, 0, 255, 1) 100%);
}
.rotating-spinners {
position: absolute;
}
.spike {
fill: rgba(22, 22, 22, 0.5);
}

<figure class="animation-wrapper">
<div class="pie-piece1"></div>
<div class="pie-piece2"></div>
<div class="pie-piece3"></div>
<div class="pie-piece4"></div>
<svg class="rotating-spinners" width="100%" height="100%" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<path id="spin-part" class="spike" d="M 65,-40 C 65,-40 80,20 50,50 60,40 50,-40 50,-40Z" />
</defs>
<use x="0" y="0" xlink:href="#spin-part" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(60, 50, 50)" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(120, 50, 50)" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(180, 50, 50)" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(240, 50, 50)" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(300, 50, 50)" />
</svg>
</figure>
&#13;
线性渐变似乎没有正确对齐,因为我无法找到一种方法使渐变向两个方向移动。
有没有办法只使用CSS或SVG创建它而不像我一样混合它们?
或者我可以使用其他解决方案,如画布或某种形象魔法吗?
答案 0 :(得分:72)
这是我的SVG版本。背景色轮并不完美,但我认为我相当接近。
<svg width="135" height="135" viewBox="0 0 200 200">
<defs>
<filter id="blur" color-interpolation-filters="linear">
<feGaussianBlur in="SourceGraphic" stdDeviation="11"/>
</filter>
<mask id="mask">
<circle cx="0" cy="0" r="90" fill="white"/>
</mask>
<linearGradient id="gloss" x2="0" y2="0.4">
<stop offset="0" stop-color="white" stop-opacity="0.5"/>
<stop offset="1" stop-color="white" stop-opacity="0"/>
</linearGradient>
</defs>
<g transform="translate(100,100)" mask="url(#mask)">
<g filter="url(#blur)">
<polygon points="0,0, -100,-26.8, -100,26.8" fill="#c44"/>
<polygon points="0,0, -100,-26.8, -100,26.8" fill="#c09" transform="rotate(30)"/>
<polygon points="0,0, -100,-26.8, -100,26.8" fill="#c0c" transform="rotate(60)"/>
<polygon points="0,0, -100,-26.8, -100,26.8" fill="#90c" transform="rotate(90)"/>
<polygon points="0,0, -100,-26.8, -100,26.8" fill="#44c" transform="rotate(120)"/>
<polygon points="0,0, -100,-26.8, -100,26.8" fill="#09c" transform="rotate(150)"/>
<polygon points="0,0, -100,-26.8, -100,26.8" fill="#0cc" transform="rotate(180)"/>
<polygon points="0,0, -100,-26.8, -100,26.8" fill="#0c9" transform="rotate(210)"/>
<polygon points="0,0, -100,-26.8, -100,26.8" fill="#4c4" transform="rotate(240)"/>
<polygon points="0,0, -100,-26.8, -100,26.8" fill="#9c0" transform="rotate(270)"/>
<polygon points="0,0, -100,-26.8, -100,26.8" fill="#cc0" transform="rotate(300)"/>
<polygon points="0,0, -100,-26.8, -100,26.8" fill="#c90" transform="rotate(330)"/>
</g>
<g transform="scale(0.9,0.9)">
<path d="M0,0C5,-61,-32,-86,-95,-90L-100,-46C-65,-53,-24,-35,0,0Z" fill="black" fill-opacity="0.4"/>
<path d="M0,0C5,-61,-32,-86,-95,-90L-100,-46C-65,-53,-24,-35,0,0Z" fill="black" fill-opacity="0.4" transform="rotate(60)"/>
<path d="M0,0C5,-61,-32,-86,-95,-90L-100,-46C-65,-53,-24,-35,0,0Z" fill="black" fill-opacity="0.4" transform="rotate(120)"/>
<path d="M0,0C5,-61,-32,-86,-95,-90L-100,-46C-65,-53,-24,-35,0,0Z" fill="black" fill-opacity="0.4" transform="rotate(180)"/>
<path d="M0,0C5,-61,-32,-86,-95,-90L-100,-46C-65,-53,-24,-35,0,0Z" fill="black" fill-opacity="0.4" transform="rotate(240)"/>
<path d="M0,0C5,-61,-32,-86,-95,-90L-100,-46C-65,-53,-24,-35,0,0Z" fill="black" fill-opacity="0.4" transform="rotate(300)"/>
<animateTransform attributeType="xml" attributeName="transform" type="rotate" from="0" to="360" dur="4s" repeatCount="indefinite"/>
</g>
<circle r="83" fill="url(#gloss)"/>
<circle r="90" fill="none" stroke="black" stroke-width="2"/>
</g>
</svg>
答案 1 :(得分:65)
这是我的努力。锥形梯度是通过计算由OP发布的动画GIF中的每个像素的最大值而提取的嵌入位图图像。半透明的黑色风车图案叠加在其上并进行动画制作,模糊滤镜可以摆脱JPEG伪影。
(编辑:添加了反光高光以使其看起来更像3D)
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
width="121" height="121" viewBox="0 0 121 121">
<defs>
<clipPath id="circ">
<circle r="60" cx="60.5" cy="60.5"/>
</clipPath>
<linearGradient id="shine" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#fff;stop-opacity:0.6" />
<stop offset="10%" style="stop-color:#fff;stop-opacity:0.3" />
<stop offset="20%" style="stop-color:#fff;stop-opacity:0.1" />
<stop offset="40%" style="stop-color:#fff;stop-opacity:0" />
</linearGradient>
<filter id="blur">
<feGaussianBlur in="SourceGraphic" stdDeviation="2"/>
</filter>
</defs>
<image width="121" height="121" filter="url(#blur)" xlink:href="data:image/jpeg;base64,
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xsbGxsbGxsbGxsbGxsbGxsbGxsbGxsbGxsbGxsbGxsbGxsbGxsbGxsbGxsb/wgARCAB5AHkDASEA
AhEBAxEB/8QAGQAAAwEBAQAAAAAAAAAAAAAAAAECBAMF/8QAGAEAAwEBAAAAAAAAAAAAAAAAAAEC
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hIYYg5SFtM/cMbbeoFFHwc04MnGHKcXl/9k=" clip-path="url(#circ)" />
<g transform="translate(60.5,60.5)">
<path d="M0 0A56 56 0 0 0 0 56 56 56 0 0 0 32.916 45.305 56 56 0 0 1 0 0 56
56 0 0 0 53.259 17.305 56 56 0 0 0 53.259-17.305 56 56 0 0 1 0 0 56 56
0 0 0 32.916-45.305 56 56 0 0 0 0-56 56 56 0 0 1 0 0 56 56 0 0 0
-32.916-45.305 56 56 0 0 0-53.259-17.305 56 56 0 0 1 0 0 56 56 0 0 0
-53.259 17.305 56 56 0 0 0-32.916 45.305 56 56 0 0 1 0 0Z"
stroke="none" fill="#000" opacity="0.25" transform="rotate(0)">
<animateTransform attributeName="transform" type="rotate" from="0"
to="72" begin="0s" dur="0.6s" repeatCount="indefinite" />
</path>
<circle r="59" stroke="#000" stroke-width="2" fill="none" opacity="0.25" />
<circle r="55" fill="url(#shine)" stroke="none" />
</g>
</svg>
&#13;
答案 2 :(得分:57)
画布方法
由于这是一个加载动画,其中维度可能会在几乎没有用户交互的情况下修复, Canvas也是一个不错的选择,因为它不会向DOM添加任何额外的元素。画布绘图命令与SVG非常相似,browser support也不差。
一个缺点是Canvas没有自己的模糊过滤器(与SVG不同)。但是,可以通过使用CSS模糊过滤器(具有非常低的浏览器支持)或this Stack Overflow thread中提到的库来克服这一点。
背景渐变轮
使用类似于my answer here中详述的方法创建背景渐变轮。基本上我们在圆圈中找到多个点并绘制线条,每个线条都有不同的彩色笔划。通过修改每一行的hue
值,我们可以绘制渐变轮。
在下面的屏幕截图中,第一张图片展示了如果我们只绘制了24行(每行之间的hue
更改为15),背景将如何显示,第二张是我们的实际渐变轮总计360行,hue
每行增加1。
<强>范强>
使用与SVG代码段中使用的方法相同的方法创建风扇。路径命令用于绘制每个辐条。虽然在SVG中使用use
标记来重复形状,但可以在Canvas中使用循环。
SVG和Canvas之间的主要区别在于Canvas不能将变换原点作为rotate
函数的参数,因此在应用旋转之前必须将上下文转换为中心点。
最后,画布必须剪裁成圆形,因为默认形状是正方形(因为高度和宽度相同)。下面的屏幕截图显示了风扇的未剪辑和剪辑版本。
然后将此风扇置于背景渐变轮的顶部。
3D效果:
通过在背景和风扇上添加一个透明度更高的小弧来提供顶部的3D效果。
以下是没有任何动画的完整图片的截图。
<强>动画:强>
使用window.requestAnimationFrame
方法添加动画,该方法定期调用作为参数传递的函数。该方法通常每秒调用该函数约60次(根据MDN)。通过在每次迭代期间递增counter
变量的值并将其添加到扇形辐条的角度,可以实现动画效果。
window.onload = function() {
var canvas = document.querySelector("#canvas"),
ctx = canvas.getContext("2d"),
counter = 360;
function fan() {
ctx.clearRect(0, 0, 100, 100);
for (var i = 0; i < 360; i++) {
ctx.strokeStyle = "hsl(" + (180 - i) + ", 60%, 50%)";
ctx.beginPath();
ctx.moveTo(50, 50);
x = 50 + 50 * Math.cos((i / 360) * Math.PI * 2);
y = 50 + 50 * Math.sin((i / 360) * Math.PI * 2)
ctx.lineTo(x, y);
ctx.lineWidth = 2;
ctx.stroke();
}
counter++;
for (var j = 0; j < 6; j++) {
ctx.save();
ctx.beginPath();
ctx.arc(50, 50, 50, 0, Math.PI * 2, true);
ctx.clip();
ctx.translate(50, 50);
ctx.rotate(((60 * j) + counter) * Math.PI / 180);
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.bezierCurveTo(0, 0, 30, 50, 100, 0);
x = 75 * Math.cos((-20 / 360) * Math.PI * 2);
y = 75 * Math.sin((-20 / 360) * Math.PI * 2)
ctx.lineTo(x, y);
ctx.bezierCurveTo(x, y, (x - 30), (y + 40), 0, 0);
ctx.closePath();
ctx.fillStyle = "rgba(0,0,0,0.5)";
ctx.fill();
ctx.restore();
}
ctx.save();
ctx.beginPath();
ctx.arc(50, 50, 50, 0, Math.PI, true);
ctx.arc(50, 55, 50, Math.PI, 0, false);
ctx.fillStyle = "rgba(0,0,0,0.15)";
ctx.closePath();
ctx.fill();
ctx.restore();
window.requestAnimationFrame(fan);
}
fan();
}
<canvas width='100px' height='100px' id='canvas'></canvas>
SVG方法
上述相同的方法也可以与SVG一起使用。唯一的缺点是没有。为背景和粉丝添加到DOM的额外元素。
window.onload = function() {
var colorWheel = document.querySelector("#color-wheel");
for (var i = 0; i < 360; i++) {
lineColor = "hsl(" + (180 - i) + ", 60%, 50%)";
x = 50 + 50 * Math.cos((i / 360) * Math.PI * 2);
y = 50 + 50 * Math.sin((i / 360) * Math.PI * 2);
line = document.createElementNS("http://www.w3.org/2000/svg", "line");
line.setAttribute('x1', 50);
line.setAttribute('y1', 50);
line.setAttribute('x2', x);
line.setAttribute('y2', y);
line.setAttribute('stroke', lineColor);
line.setAttribute('stroke-width', 2);
colorWheel.appendChild(line);
}
}
<svg class="rotating-spinners" width="100px" height="100px" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<path id="spin-part" class="spike" d="M 50,50 c0,0 30,50 100,0 l-5,-35 c0,0 -30,50 -95,35Z" />
<clipPath id="shape">
<circle r="50" cx="50" cy="50" />
</clipPath>
<clipPath id="shade">
<path d='M-5,55 a55,55 1 0,1 110,0 h-5 a50,50 1 0,0 -100,0' />
</clipPath>
</defs>
<g id='color-wheel' clip-path='url(#shape)'>
</g>
<g id='fan' fill-opacity="0.5" clip-path='url(#shape)'>
<use x="0" y="0" xlink:href="#spin-part" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(60, 50, 50)" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(120, 50, 50)" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(180, 50, 50)" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(240, 50, 50)" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(300, 50, 50)" />
<animateTransform attributeType="xml" attributeName="transform" type="rotate" from="0,50,50" to="360,50,50" dur="6s" repeatCount="indefinite" />
</g>
<circle r='50' cx='50' cy='50' fill-opacity='0.15' clip-path='url(#shade)' />
</svg>
混合方法
或者,如果您对风扇的额外元素没有任何问题,但只是想避免添加的360 line
元素,您可以使用Canvas(用于背景)和SVG的混合粉丝喜欢在下面的片段中。
window.onload = function() {
var canvas = document.querySelector("#canvas");
var ctx = canvas.getContext("2d");
for (var i = 0; i < 360; i++) {
ctx.strokeStyle = "hsl(" + (180 - i) + ", 60%, 50%)";
ctx.beginPath();
ctx.moveTo(50, 50);
x = 50 + 50 * Math.cos((i / 360) * Math.PI * 2);
y = 50 + 50 * Math.sin((i / 360) * Math.PI * 2)
ctx.lineTo(x, y);
ctx.lineWidth = 2;
ctx.stroke();
}
ctx.save();
ctx.beginPath();
ctx.arc(50, 50, 50, 0, Math.PI, true);
ctx.arc(50, 55, 50, Math.PI, 0, false);
ctx.fillStyle = "rgba(0,0,0,0.15)";
ctx.closePath();
ctx.fill();
ctx.restore();
}
div {
position: relative;
height: 100px;
width: 100px;
}
canvas,
svg {
position: absolute;
top: 0px;
left: 0px;
height: 100%;
width: 100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
<div class='container'>
<canvas width='100px' height='100px' id='canvas'></canvas>
<svg class="rotating-spinners" width="100%" height="100%" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<path id="spin-part" class="spike" d="M 50,50 c0,0 30,50 100,0 l-5,-35 c0,0 -30,50 -95,35Z" />
<clipPath id="shape">
<circle r="50" cx="50" cy="50" />
</clipPath>
</defs>
<g id='fan' fill-opacity="0.5" clip-path="url(#shape)">
<use x="0" y="0" xlink:href="#spin-part" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(60, 50, 50)" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(120, 50, 50)" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(180, 50, 50)" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(240, 50, 50)" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(300, 50, 50)" />
<animateTransform attributeType="xml" attributeName="transform" type="rotate" from="0,50,50" to="360,50,50" dur="6s" repeatCount="indefinite" />
</g>
</svg>
</div>
答案 3 :(得分:16)
我必须使用SVG和CSS渐变的混合物,我知道这是反对请求,但我知道。我使用了一些原始代码,主要是螺旋桨形状的SVG部件。
径向渐变使用12个li
元素。
.wheel,
.umbrella,
.color {
content: "";
position: absolute;
border-radius: 50%;
width: 15em;
height: 15em;
margin: 0;
padding: 0;
}
.wheel {
overflow: hidden;
width: 15em;
height: 15em;
position: relative;
}
.umbrella {
position: relative;
-webkit-transform: scale(1.35);
}
.color,
.color:nth-child(n+7):after {
clip: rect(0, 15em, 15em, 7.5em);
}
.color:after,
.color:nth-child(n+7) {
content: "";
position: absolute;
border-radius: 50%;
left: calc(50% - 7.5em);
top: calc(50% - 7.5em);
width: 15em;
height: 15em;
clip: rect(0, 7.5em, 15em, 0);
}
.color:nth-child(1):after {
background-color: #9ED110;
transform: rotate(30deg);
z-index: 12;
}
.color:nth-child(2):after {
background-color: #50B517;
transform: rotate(60deg);
z-index: 11;
}
.color:nth-child(3):after {
background-color: #179067;
transform: rotate(90deg);
z-index: 10;
}
.color:nth-child(4):after {
background-color: #476EAF;
transform: rotate(120deg);
z-index: 9;
}
.color:nth-child(5):after {
background-color: #9f49ac;
transform: rotate(150deg);
z-index: 8;
}
.color:nth-child(6):after {
background-color: #CC42A2;
transform: rotate(180deg);
z-index: 7;
}
.color:nth-child(7):after {
background-color: #FF3BA7;
transform: rotate(180deg);
}
.color:nth-child(8):after {
background-color: #FF5800;
transform: rotate(210deg);
}
.color:nth-child(9):after {
background-color: #FF8100;
transform: rotate(240deg);
}
.color:nth-child(10):after {
background-color: #FEAC00;
transform: rotate(270deg);
}
.color:nth-child(11):after {
background-color: #FFCC00;
transform: rotate(300deg);
}
.color:nth-child(12):after {
background-color: #EDE604;
transform: rotate(330deg);
}
<div class="wheel">
<ul class="umbrella">
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
</ul>
</div>
然后可以将这12个元素模糊在一起,形成平滑的渐变。
然后,我为旋转部件制作动画,以达到您所需的效果。
var rotation = 0;
$(document).ready(function() {
setInterval(function() {
rotation += 1;
$('.wheel svg').css({
'transform': 'rotate(' + rotation + 'deg)'
});;
}, 10);
});
.wheel,
.umbrella,
.color {
content: "";
position: absolute;
border-radius: 50%;
width: 15em;
height: 15em;
margin: 0;
padding: 0;
}
.wheel {
overflow: hidden;
width: 15em;
height: 15em;
position: relative;
}
.umbrella {
position: relative;
filter: blur(.75em);
-webkit-filter: blur(.75em);
-moz-filter: blur(.75em);
-o-filter: blur(.75em);
-ms-filter: blur(.75em);
filter: url(#blur);
filter: progid: DXImageTransform.Microsoft.Blur(PixelRadius='.75');
-webkit-transform: scale(1.35);
}
.color,
.color:nth-child(n+7):after {
clip: rect(0, 15em, 15em, 7.5em);
}
.color:after,
.color:nth-child(n+7) {
content: "";
position: absolute;
border-radius: 50%;
left: calc(50% - 7.5em);
top: calc(50% - 7.5em);
width: 15em;
height: 15em;
clip: rect(0, 7.5em, 15em, 0);
}
.color:nth-child(1):after {
background-color: #9ED110;
transform: rotate(30deg);
z-index: 12;
}
.color:nth-child(2):after {
background-color: #50B517;
transform: rotate(60deg);
z-index: 11;
}
.color:nth-child(3):after {
background-color: #179067;
transform: rotate(90deg);
z-index: 10;
}
.color:nth-child(4):after {
background-color: #476EAF;
transform: rotate(120deg);
z-index: 9;
}
.color:nth-child(5):after {
background-color: #9f49ac;
transform: rotate(150deg);
z-index: 8;
}
.color:nth-child(6):after {
background-color: #CC42A2;
transform: rotate(180deg);
z-index: 7;
}
.color:nth-child(7):after {
background-color: #FF3BA7;
transform: rotate(180deg);
}
.color:nth-child(8):after {
background-color: #FF5800;
transform: rotate(210deg);
}
.color:nth-child(9):after {
background-color: #FF8100;
transform: rotate(240deg);
}
.color:nth-child(10):after {
background-color: #FEAC00;
transform: rotate(270deg);
}
.color:nth-child(11):after {
background-color: #FFCC00;
transform: rotate(300deg);
}
.color:nth-child(12):after {
background-color: #EDE604;
transform: rotate(330deg);
}
body {
padding: 5px;
}
.wheel svg {
position: absolute;
top: 0;
opacity: .5;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<figure class="animation-wrapper wheel">
<ul class="umbrella">
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
<li class="color"></li>
</ul>
<svg class="rotating-spinners" width="100%" height="100%" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<path id="spin-part" class="spike" d="M 65,-40 C 65,-40 80,20 50,50 60,40 50,-40 50,-40Z" />
</defs>
<use x="0" y="0" xlink:href="#spin-part" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(60, 50, 50)" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(120, 50, 50)" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(180, 50, 50)" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(240, 50, 50)" />
<use x="0" y="0" xlink:href="#spin-part" transform="rotate(300, 50, 50)" />
</svg>
</figure>
答案 4 :(得分:1)
这是一个纯CSS解决方案,在这里我将考虑仅使用一个元素。我将依靠我创建的in this previous answer的形状,而在上面,我将考虑一个conic-gradient()
。
实际上,conic-gradient()
仅在Chrome和Safari中受支持,但我们很快将提供更好的支持:
.box {
--R:50px; /*Radius*/
--c1:grey; /*first color*/
--c2:#fff; /*second color*/
--g1:var(--c1) 98%, transparent 100%;
--g2:var(--c2) 98%, transparent 100%;
width:calc(2*var(--R));
height:calc(2*var(--R));
border-radius:100%;
border:1px solid;
position:relative;
overflow:hidden;
display:inline-block;
background:conic-gradient(rgba(128, 0, 128,0.7), rgba(0, 0, 255,0.7),rgba(0, 128, 0,0.7),rgba(255, 255, 0,0.7), rgba(255, 0, 0,0.7), rgba(128, 0, 128,0.7));
box-shadow:0 3px 5px inset rgba(0,0,0,0.5);
}
.box::before,
.box::after{
content:"";
position:absolute;
z-index:-1;
top:0;
bottom:0;
left:0;
width:50%;
background:
/*we rotate by 30deg so will use :
sin(30deg)*R = 0.5xR
cos(30deg)*R = 0.866xR
*/
radial-gradient(circle var(--R) at calc(var(--R) + 0.866*var(--R)) calc(var(--R) - 0.5*var(--R)) ,var(--g1)),
radial-gradient(circle var(--R) at calc(var(--R) + 0.5*var(--R)) calc(var(--R) - 0.866*var(--R)),var(--g2)),
radial-gradient(circle var(--R) at var(--R) 0 ,var(--g1)),
radial-gradient(circle var(--R) at calc(var(--R) - 0.5*var(--R)) calc(var(--R) - 0.866*var(--R)),var(--g2)),
radial-gradient(circle var(--R) at calc(var(--R) - 0.866*var(--R)) calc(var(--R) - 0.5*var(--R)) ,var(--g1)),
radial-gradient(circle var(--R) at 0 var(--R) ,var(--g2)),
radial-gradient(circle var(--R) at calc(var(--R) - 0.866*var(--R)) calc(var(--R) + 0.5*var(--R)) ,var(--g1));
transform-origin:right;
animation:animate 3s linear infinite;
}
/*the same shape rotated*/
.box::after {
animation-delay:-1.5s;
}
@keyframes animate {
to {
transform:rotate(-360deg);
}
}
<div class="box"></div>
输出
这里是另一个方向(如动画)
.box {
--R:50px; /*Radius*/
--c1:grey; /*first color*/
--c2:#fff; /*second color*/
--g1:var(--c1) 98%, transparent 100%;
--g2:var(--c2) 98%, transparent 100%;
width:calc(2*var(--R));
height:calc(2*var(--R));
border-radius:100%;
border:1px solid;
position:relative;
overflow:hidden;
display:inline-block;
background:conic-gradient(rgba(128, 0, 128,0.7), rgba(0, 0, 255,0.7),rgba(0, 128, 0,0.7),rgba(255, 255, 0,0.7), rgba(255, 0, 0,0.7), rgba(128, 0, 128,0.7));
box-shadow:0 3px 5px inset rgba(0,0,0,0.5);
}
.box::before,
.box::after{
content:"";
position:absolute;
z-index:-1;
top:0;
bottom:0;
left:0;
width:50%;
background:
/*we rotate by 30deg so will use :
sin(30deg)*R = 0.5xR
cos(30deg)*R = 0.866xR
*/
radial-gradient(circle var(--R) at calc(var(--R) + 0.866*var(--R)) calc(var(--R) - 0.5*var(--R)) ,var(--g1)),
radial-gradient(circle var(--R) at calc(var(--R) + 0.5*var(--R)) calc(var(--R) - 0.866*var(--R)),var(--g2)),
radial-gradient(circle var(--R) at var(--R) 0 ,var(--g1)),
radial-gradient(circle var(--R) at calc(var(--R) - 0.5*var(--R)) calc(var(--R) - 0.866*var(--R)),var(--g2)),
radial-gradient(circle var(--R) at calc(var(--R) - 0.866*var(--R)) calc(var(--R) - 0.5*var(--R)) ,var(--g1)),
radial-gradient(circle var(--R) at 0 var(--R) ,var(--g2)),
radial-gradient(circle var(--R) at calc(var(--R) - 0.866*var(--R)) calc(var(--R) + 0.5*var(--R)) ,var(--g1));
transform-origin:right;
animation:animate 3s linear infinite;
}
/*the same shape rotated*/
.box::after {
animation-delay:-1.5s;
}
@keyframes animate {
from {
transform:scale(-1,1) rotate(0deg);
}
to {
transform:scale(-1,1) rotate(-360deg);
}
}
<div class="box"></div>
输出