我正在使用C#和WPF开发应用程序; 我正在为MemoryStream创建资源。
void yuru (){
v2Pozisyon = this.transform.position;
if (Input.GetKey (KeyCode.LeftArrow)) {
v2Pozisyon.x = this.transform.position.x - hiz;
}
if (Input.GetKey (KeyCode.RightArrow)) {
v2Pozisyon.x = this.transform.position.x + hiz;
}
this.transform.position = v2Pozisyon;
}
一切都很好,直到这里,但是,我不知道如何使用这个资源? 你能帮我使用吗?
答案 0 :(得分:0)
将资源读入流后,需要将其添加到MergedDictionaries中,以使其在应用程序中可用。这方面的一个例子可能如下所示:
var resourceInfo = skinAssembly.GetManifestResourceInfo(resourceName);
if (resourceInfo.ResourceLocation != ResourceLocation.ContainedInAnotherAssembly)
{
var resourceStream = skinAssembly.GetManifestResourceStream(resourceName);
using (var resourceReader = new ResourceReader(resourceStream))
{
foreach (DictionaryEntry entry in resourceReader)
{
if (IsRelevantResource(entry, bamlResourceName))
{
skinBamlStreams.Add(entry.Value as Stream);
}
}
}
}
上面的代码来自我的演示应用程序,您可以在http://jsfiddle.net/nmggoqrg/上看到完整的源代码。
protected override sealed void LoadResources()
{
var skinResolver = PreLoadResources();
try
{
var skinBamlStreams = skinResolver.GetSkinBamlStreams(_fullName, _resourceName);
foreach (var resourceStream in skinBamlStreams)
{
var skinResource = BamlHelper.LoadBaml<ResourceDictionary>(resourceStream);
if (skinResource != null)
{
Resources.Add(skinResource);
}
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
finally
{
PostLoadResources();
}
}