我正在使用libgdx。我需要将TaskSet的ArrayList从android传递给core。问题是TaskSet位于android模块中。我可以这样传递像Strings这样的标准对象:
public class DragAndDropTest extends ApplicationAdapter {
......
public DragAndDropTest(String value){
this.value=value;
}
......
}
在AndroidLauncher中:
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
LinearLayout lg=(LinearLayout) findViewById(R.id.game);
lg.addView(initializeForView(new DragAndDropTest("Some String"), config));
它工作正常,但我需要传递TaskSet的ArrayList,TaskSet是在android模块中
我知道错误的解决办法是将TaskSet放到“核心”模块中,但无论如何我需要一些方法来交互wigh android部分
答案 0 :(得分:2)
如果按照您要求的方式执行此操作,您将无法维护多平台功能。这也意味着您将无法在桌面上进行测试。这将花费您大量时间来编译和加载Android APK到设备上。
但是你应该能够通过剪切和粘贴项目android
文件中core
块到build.gradle
块的所有内容来实现。它看起来像这样:
project(":core") {
apply plugin: "java"
apply plugin: "android"
configurations { natives }
dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
}
}
但就像我说的那样,这可能不是你想要做的。我建议使用一个接口,以便处理TaskSets的所有代码都保留在Android模块中。像这样:
public interface PlatformResolver {
public void handleTasks();
}
-
public class MyGame extends ApplicationAdapter {
//......
PlatformResolver platformResolver;
public MyGame (PlatformResolver platformResolver){
this.platformResolver = platformResolver;
}
//.....
public void render(){
//...
if (shouldHandleTasks) platformResolver.handleTasks();
//...
}
-
public class AndroidLauncher extends AndroidApplication implements PlatformResolver {
public void handleTasks(){
//Do stuff with TaskSets
}
@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
someDataType SomeData;
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
// config stuff
initialize(new MyGame(this), config);
}
}
-
public class DesktopLauncher implements PlatformResolver{
public void handleTasks(){
Gdx.app.log("Desktop", "Would handle tasks now.");
}
public static void main (String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.title = "My GDX Game";
config.width = 480;
config.height = 800;
new LwjglApplication(new MyGame(this), config);
}
}