我尝试实现Range Slider,并使用名为NMRangeSlider的自定义控件。
但是当我使用它时,滑块根本不会出现。是不是也因为它全部是用Objective-C编写的?
这就是我目前实施它的方式:
var rangeSlider = NMRangeSlider(frame: CGRectMake(16, 6, 275, 34))
rangeSlider.lowerValue = 0.54
rangeSlider.upperValue = 0.94
self.view.addSubview(rangeSlider)
答案 0 :(得分:4)
要创建一个自定义范围滑块,我在这里找到了一个很好的解决方案:range finder tutorial iOS 8但我需要在swift 3中为我的项目提供这个解决方案。我在这里为Swift 3 iOS 10更新了这个:
将此添加到viewDidLayOut以显示范围滑块。
override func viewDidLayoutSubviews() {
let margin: CGFloat = 20.0
let width = view.bounds.width - 2.0 * margin
rangeSlider.frame = CGRect(x: margin, y: margin + topLayoutGuide.length + 170, width: width, height: 31.0)
}
创建帮助函数以在viewDidLayoutSubviews()下面打印滑块输出
func rangeSliderValueChanged() { //rangeSlider: RangeSlider
print("Range slider value changed: \(rangeSlider.lowerValue) \(rangeSlider.upperValue) ")//(\(rangeSlider.lowerValue) \(rangeSlider.upperValue))
}
创建文件 RangeSlider.swift 并将其添加到其中:
import UIKit
import QuartzCore
class RangeSlider: UIControl {
var minimumValue = 0.0
var maximumValue = 1.0
var lowerValue = 0.2
var upperValue = 0.8
let trackLayer = RangeSliderTrackLayer()//= CALayer() defined in RangeSliderTrackLayer.swift
let lowerThumbLayer = RangeSliderThumbLayer()//CALayer()
let upperThumbLayer = RangeSliderThumbLayer()//CALayer()
var previousLocation = CGPoint()
var trackTintColor = UIColor(white: 0.9, alpha: 1.0)
var trackHighlightTintColor = UIColor(red: 0.0, green: 0.45, blue: 0.94, alpha: 1.0)
var thumbTintColor = UIColor.white
var curvaceousness : CGFloat = 1.0
var thumbWidth: CGFloat {
return CGFloat(bounds.height)
}
override init(frame: CGRect) {
super.init(frame: frame)
trackLayer.rangeSlider = self
trackLayer.contentsScale = UIScreen.main.scale
layer.addSublayer(trackLayer)
lowerThumbLayer.rangeSlider = self
lowerThumbLayer.contentsScale = UIScreen.main.scale
layer.addSublayer(lowerThumbLayer)
upperThumbLayer.rangeSlider = self
upperThumbLayer.contentsScale = UIScreen.main.scale
layer.addSublayer(upperThumbLayer)
}
required init?(coder: NSCoder) {
super.init(coder: coder)
}
func updateLayerFrames() {
trackLayer.frame = bounds.insetBy(dx: 0.0, dy: bounds.height / 3)
trackLayer.setNeedsDisplay()
let lowerThumbCenter = CGFloat(positionForValue(value: lowerValue))
lowerThumbLayer.frame = CGRect(x: lowerThumbCenter - thumbWidth / 2.0, y: 0.0,
width: thumbWidth, height: thumbWidth)
lowerThumbLayer.setNeedsDisplay()
let upperThumbCenter = CGFloat(positionForValue(value: upperValue))
upperThumbLayer.frame = CGRect(x: upperThumbCenter - thumbWidth / 2.0, y: 0.0,
width: thumbWidth, height: thumbWidth)
upperThumbLayer.setNeedsDisplay()
}
func positionForValue(value: Double) -> Double {
return Double(bounds.width - thumbWidth) * (value - minimumValue) /
(maximumValue - minimumValue) + Double(thumbWidth / 2.0)
}
override var frame: CGRect {
didSet {
updateLayerFrames()
}
}
override func beginTracking(_ touch: UITouch, with event: UIEvent?) -> Bool {
previousLocation = touch.location(in: self)
// Hit test the thumb layers
if lowerThumbLayer.frame.contains(previousLocation) {
lowerThumbLayer.highlighted = true
} else if upperThumbLayer.frame.contains(previousLocation) {
upperThumbLayer.highlighted = true
}
return lowerThumbLayer.highlighted || upperThumbLayer.highlighted
}
func boundValue(value: Double, toLowerValue lowerValue: Double, upperValue: Double) -> Double {
return min(max(value, lowerValue), upperValue)
}
override func continueTracking(_ touch: UITouch, with event: UIEvent?) -> Bool {
let location = touch.location(in: self)
// 1. Determine by how much the user has dragged
let deltaLocation = Double(location.x - previousLocation.x)
let deltaValue = (maximumValue - minimumValue) * deltaLocation / Double(bounds.width - thumbWidth)
previousLocation = location
// 2. Update the values
if lowerThumbLayer.highlighted {
lowerValue += deltaValue
lowerValue = boundValue(value: lowerValue, toLowerValue: minimumValue, upperValue: upperValue)
} else if upperThumbLayer.highlighted {
upperValue += deltaValue
upperValue = boundValue(value: upperValue, toLowerValue: lowerValue, upperValue: maximumValue)
}
// 3. Update the UI
CATransaction.begin()
CATransaction.setDisableActions(true)
updateLayerFrames()
CATransaction.commit()
sendActions(for: .valueChanged)
return true
}
override func endTracking(_ touch: UITouch?, with event: UIEvent?) {
lowerThumbLayer.highlighted = false
upperThumbLayer.highlighted = false
}
}
接下来添加拇指图层子类文件 RangeSliderThumbLayer.swift 并将其添加到其中:
import UIKit
class RangeSliderThumbLayer: CALayer {
var highlighted = false
weak var rangeSlider: RangeSlider?
override func draw(in ctx: CGContext) {
if let slider = rangeSlider {
let thumbFrame = bounds.insetBy(dx: 2.0, dy: 2.0)
let cornerRadius = thumbFrame.height * slider.curvaceousness / 2.0
let thumbPath = UIBezierPath(roundedRect: thumbFrame, cornerRadius: cornerRadius)
// Fill - with a subtle shadow
let shadowColor = UIColor.gray
ctx.setShadow(offset: CGSize(width: 0.0, height: 1.0), blur: 1.0, color: shadowColor.cgColor)
ctx.setFillColor(slider.thumbTintColor.cgColor)
ctx.addPath(thumbPath.cgPath)
ctx.fillPath()
// Outline
ctx.setStrokeColor(shadowColor.cgColor)
ctx.setLineWidth(0.5)
ctx.addPath(thumbPath.cgPath)
ctx.strokePath()
if highlighted {
ctx.setFillColor(UIColor(white: 0.0, alpha: 0.1).cgColor)
ctx.addPath(thumbPath.cgPath)
ctx.fillPath()
}
}
}
}
最后添加跟踪图层子类文件 RangeSliderTrackLayer.swift 并添加以下内容:
import Foundation
import UIKit
import QuartzCore
class RangeSliderTrackLayer: CALayer {
weak var rangeSlider: RangeSlider?
override func draw(in ctx: CGContext) {
if let slider = rangeSlider {
// Clip
let cornerRadius = bounds.height * slider.curvaceousness / 2.0
let path = UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius)
ctx.addPath(path.cgPath)
// Fill the track
ctx.setFillColor(slider.trackTintColor.cgColor)
ctx.addPath(path.cgPath)
ctx.fillPath()
// Fill the highlighted range
ctx.setFillColor(slider.trackHighlightTintColor.cgColor)
let lowerValuePosition = CGFloat(slider.positionForValue(value: slider.lowerValue))
let upperValuePosition = CGFloat(slider.positionForValue(value: slider.upperValue))
let rect = CGRect(x: lowerValuePosition, y: 0.0, width: upperValuePosition - lowerValuePosition, height: bounds.height)
ctx.fill(rect)
}
}
}
答案 1 :(得分:2)
它没有向我展示,因为它全是白色的。所以解决方案,不使用任何其他框架并坚持使用这个 - 您需要为所有组件设置所有视图,然后它将显示良好:
我曾尝试在Swift中导入它,因为我之前在Objective-C代码中使用它,但没有任何运气。如果我正确设置了所有内容并将其添加到viewDidLoad()
或viewDidAppear()
中,则不会显示任何内容。但有一点值得一提 - 当我进入查看调试层次结构时,画布上的滑块实际上 :
但是在将其添加到视图之前,它根本没有使用我设置的所有颜色进行渲染。为了记录 - 这是我使用的代码:
override func viewDidAppear(animated: Bool) {
var rangeSlider = NMRangeSlider(frame: CGRectMake(50, 50, 275, 34))
rangeSlider.lowerValue = 0.54
rangeSlider.upperValue = 0.94
let range = 10.0
let oneStep = 1.0 / range
let minRange: Float = 0.05
rangeSlider.minimumRange = minRange
let bgImage = UIView(frame: rangeSlider.frame)
bgImage.backgroundColor = .greenColor()
rangeSlider.trackImage = bgImage.pb_takeSnapshot()
let trackView = UIView(frame: CGRectMake(0, 0, rangeSlider.frame.size.width, 29))
trackView.backgroundColor = .whiteColor()
trackView.opaque = false
trackView.alpha = 0.3
rangeSlider.trackImage = UIImage(named: "")
let lowerThumb = UIView(frame: CGRectMake(0, 0, 8, 29))
lowerThumb.backgroundColor = .whiteColor()
let lowerThumbHigh = UIView(frame: CGRectMake(0, 0, 8, 29))
lowerThumbHigh.backgroundColor = UIColor.blueColor()
rangeSlider.lowerHandleImageNormal = lowerThumb.pb_takeSnapshot()
rangeSlider.lowerHandleImageHighlighted = lowerThumbHigh.pb_takeSnapshot()
rangeSlider.upperHandleImageNormal = lowerThumb.pb_takeSnapshot()
rangeSlider.upperHandleImageHighlighted = lowerThumbHigh.pb_takeSnapshot()
self.view.addSubview(rangeSlider)
self.view.backgroundColor = .lightGrayColor()
}
使用在this question中提到的UIVmage捕获UIVmage的方法:
extension UIView {
func pb_takeSnapshot() -> UIImage {
UIGraphicsBeginImageContextWithOptions(bounds.size, false, UIScreen.mainScreen().scale)
drawViewHierarchyInRect(self.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
您也可以试试sgwilly/RangeSlider,它是用Swift编写的,因此您甚至不需要桥接标题。
答案 2 :(得分:0)
试试这段代码:
override func viewDidLayoutSubviews() {
let margin: CGFloat = 20.0
let width = view.bounds.width - 2.0 * margin
rangeSlider.frame = CGRect(x: margin, y: margin + topLayoutGuide.length,
width: width, height: 31.0)
}
答案 3 :(得分:0)
我使用以下方法实现了范围滑块: https://github.com/Zengzhihui/RangeSlider
在GZRangeSlider类中,有一个名为的方法: private func setLabelText()
在那种方法中,只需输入:
leftTextLayer.frame = CGRectMake(leftHandleLayer.frame.minX - 0.5 *(kTextWidth - leftHandleLayer.frame.width),leftHandleLayer.frame.minY - kTextHeight,kTextWidth,kTextHeight)
rightTextLayer.frame = CGRectMake(rightHandleLayer.frame.minX - 0.5 *(kTextWidth - leftHandleLayer.frame.width),leftTextLayer.frame.minY,kTextWidth,kTextHeight)
为下标签和上标签设置动画..
这个对我来说很好,而且很快......试试吧..