我在JS写了一个简单的脚本。当我把它打到html文档(在body标签的底部)时,它工作正常。当我尝试将其放入外部文档并将其链接时,脚本会运行但canvas元素会消失(只需检查:当我将脚本放在底部但不在head标签中时它会起作用)。 这个版本有效:
var c = document.getElementById("canvasId");
var ctx = c.getContext("2d");
var text = "Nazwa pomiaru";
var boxWidth = 200;
var boxHeight = 200;
var minValue = 0;
var maxValue = 100;
var midValue = (Math.abs(minValue) + Math.abs(maxValue))/2;
var unit = "%";
var indicWidth = 50;
var indicHeight = 0.6 * boxHeight;
var textPosition = 0.875;
var leftMargin = 0.375;
var topMargin = 0.15;
var bottomMargin = 0.75;
var value = Math.floor(Math.random() * 101);
var warningTop = 90;
var dangerTop = 95;
var warningBottom = 10;
var dangerBottom = 5;
var thresholdTrasparency = 0.6;
var strokeColor = "#CCCCCC";
var valueColor = "#993333";
var warningColor = "#ff6600";
var dangerColor = "#cc0000";
var textColor = "#000000";
var textColor2 = "#ffffff";
ctx.beginPath();
ctx.fillText((maxValue + unit), (leftMargin * boxWidth - ctx.measureText(maxValue + unit).width-1), (topMargin * boxHeight + 3), (boxWidth / 4)); //draw a maxValue
ctx.fillText((midValue + unit), (leftMargin * boxWidth - ctx.measureText(midValue + unit).width-1), ((topMargin + bottomMargin) / 2 * boxHeight + 3), (boxWidth / 4)); //draw a midValue
ctx.fillText((minValue + unit), (leftMargin * boxWidth - ctx.measureText(minValue + unit).width-1), (bottomMargin * boxHeight + 3), (boxWidth / 4)); //draw a minValue
ctx.fillText(text, ((boxWidth - ctx.measureText(text).width) / 2), (textPosition * boxHeight), (textPosition * boxWidth)); //type a text
ctx.lineWidth = "0";
ctx.globalAlpha = thresholdTrasparency;
if (warningTop !== 0 || warningBottom !== 0) {
ctx.fillStyle = warningColor;
ctx.fillRect((leftMargin * boxWidth), (topMargin * boxHeight), indicWidth, ((100 - warningTop) * (indicHeight / 100))); //draw a warningTop
ctx.fillRect((leftMargin * boxWidth), (topMargin * boxHeight + (100 - warningBottom) * (indicHeight / 100)), indicWidth, (indicHeight - (100 - warningBottom) * (indicHeight / 100))); //draw a warningBottom
}
if (dangerTop !== 0 || dangerBottom !== 0) {
ctx.fillStyle = dangerColor;
ctx.fillRect((leftMargin * boxWidth), (topMargin * boxHeight), indicWidth, ((100 - dangerTop) * (indicHeight / 100))); //draw a dangerTop
ctx.fillRect((leftMargin * boxWidth), (topMargin * boxHeight + (100 - dangerBottom) * (indicHeight / 100)), indicWidth, (indicHeight - (100 - dangerBottom) * (indicHeight / 100))); //draw a dangerBottom
}
ctx.beginPath();
ctx.globalAlpha = 1;
ctx.fillStyle = valueColor;
ctx.fillRect((leftMargin * boxWidth), (topMargin * boxHeight + (100 - value) * (indicHeight / 100)), indicWidth, (indicHeight - (100 - value) * (indicHeight / 100))); //draw a valueIndicator
if (value <= 47) {
ctx.fillStyle= textColor;
}
else {
ctx.fillStyle = textColor2;
}
ctx.fillText(value, ((boxWidth - ctx.measureText(value).width) / 2), (boxHeight / 2));
ctx.shadowBlur = 6;
ctx.shadowColor = "#000000";
ctx.lineWidth="2";
ctx.strokeStyle = strokeColor;
ctx.strokeRect((leftMargin * boxWidth), (topMargin * boxHeight), indicWidth, indicHeight); //draw a rectangle
ctx.shadowBlur = 0;
document.write(value);
&#13;
<!doctype html>
<html>
<head>
<title>Slider</title>
</head>
<body>
<canvas id="canvasId" style="border: 3px solid; background: #ffffff;" width="200px" height="200px">
No support.
</canvas>
<script src="canvas.js"></script>
</body>
</html>
&#13;
此版本不起作用:
function draw () {
var c = document.getElementById("canvasId");
var ctx = c.getContext("2d");
var text = "Nazwa pomiaru";
var boxWidth = 200;
var boxHeight = 200;
var minValue = 0;
var maxValue = 100;
var midValue = (Math.abs(minValue) + Math.abs(maxValue))/2;
var unit = "%";
var indicWidth = 50;
var indicHeight = 0.6 * boxHeight;
var textPosition = 0.875;
var leftMargin = 0.375;
var topMargin = 0.15;
var bottomMargin = 0.75;
var value = Math.floor(Math.random() * 101);
var warningTop = 90;
var dangerTop = 95;
var warningBottom = 10;
var dangerBottom = 5;
var thresholdTrasparency = 0.6;
var strokeColor = "#CCCCCC";
var valueColor = "#993333";
var warningColor = "#ff6600";
var dangerColor = "#cc0000";
var textColor = "#000000";
var textColor2 = "#ffffff";
ctx.beginPath();
ctx.fillText((maxValue + unit), (leftMargin * boxWidth - ctx.measureText(maxValue + unit).width-1), (topMargin * boxHeight + 3), (boxWidth / 4)); //draw a maxValue
ctx.fillText((midValue + unit), (leftMargin * boxWidth - ctx.measureText(midValue + unit).width-1), ((topMargin + bottomMargin) / 2 * boxHeight + 3), (boxWidth / 4)); //draw a midValue
ctx.fillText((minValue + unit), (leftMargin * boxWidth - ctx.measureText(minValue + unit).width-1), (bottomMargin * boxHeight + 3), (boxWidth / 4)); //draw a minValue
ctx.fillText(text, ((boxWidth - ctx.measureText(text).width) / 2), (textPosition * boxHeight), (textPosition * boxWidth)); //type a text
ctx.lineWidth = "0";
ctx.globalAlpha = thresholdTrasparency;
if (warningTop !== 0 || warningBottom !== 0) {
ctx.fillStyle = warningColor;
ctx.fillRect((leftMargin * boxWidth), (topMargin * boxHeight), indicWidth, ((100 - warningTop) * (indicHeight / 100))); //draw a warningTop
ctx.fillRect((leftMargin * boxWidth), (topMargin * boxHeight + (100 - warningBottom) * (indicHeight / 100)), indicWidth, (indicHeight - (100 - warningBottom) * (indicHeight / 100))); //draw a warningBottom
}
if (dangerTop !== 0 || dangerBottom !== 0) {
ctx.fillStyle = dangerColor;
ctx.fillRect((leftMargin * boxWidth), (topMargin * boxHeight), indicWidth, ((100 - dangerTop) * (indicHeight / 100))); //draw a dangerTop
ctx.fillRect((leftMargin * boxWidth), (topMargin * boxHeight + (100 - dangerBottom) * (indicHeight / 100)), indicWidth, (indicHeight - (100 - dangerBottom) * (indicHeight / 100))); //draw a dangerBottom
}
ctx.beginPath();
ctx.globalAlpha = 1;
ctx.fillStyle = valueColor;
ctx.fillRect((leftMargin * boxWidth), (topMargin * boxHeight + (100 - value) * (indicHeight / 100)), indicWidth, (indicHeight - (100 - value) * (indicHeight / 100))); //draw a valueIndicator
if (value <= 47) {
ctx.fillStyle= textColor;
}
else {
ctx.fillStyle = textColor2;
}
ctx.fillText(value, ((boxWidth - ctx.measureText(value).width) / 2), (boxHeight / 2));
ctx.shadowBlur = 6;
ctx.shadowColor = "#000000";
ctx.lineWidth="2";
ctx.strokeStyle = strokeColor;
ctx.strokeRect((leftMargin * boxWidth), (topMargin * boxHeight), indicWidth, indicHeight); //draw a rectangle
ctx.shadowBlur = 0;
document.write(value);
};
window.onload = draw;
&#13;
<!doctype html>
<html>
<head>
<title>Slider</title>
</head>
<body>
<canvas id="canvasId" style="border: 3px solid; background: #ffffff;" width="200px" height="200px">
No support.
</canvas>
<script src="canvas.js"></script>
</body>
</html>
&#13;
第二个版本隐藏了canvas标签但文本出现(因此脚本可以工作)。
有没有解决方案?
答案 0 :(得分:3)
您的画布(以及整个文档)消失的原因是您使用 document.write 。在第一个代码段中,您在关闭流之前写入文档。对于第二个代码段,您只是在 window.onLoad 之后执行该代码,此时文档流已关闭。
注意:当document.write写入文档流时,在已关闭(加载)的文档上调用document.write会自动调用document.open来清除文档。 - https://developer.mozilla.org/en-US/docs/Web/API/Document/write
1)不要使用document.write - 如果需要写入文档,请在页面上放置一个HTML元素,然后写入该元素:
// html:
<html>
...
<body>
<p id="output"></p>
</body>
</html>
// Javascript
// ...
var el = document.getDocumentById('output');
el.textContent = value
2)页面加载后不要调用document.write(就像你在第一个代码片段中那样)
就个人而言,我永远不会使用document.write,因为您可能遇到诸如您描述的问题。
答案 1 :(得分:3)
问题是覆盖所有身体的document.write(value)
。
为什么呢?
注意:当document.write写入文档流时,在已关闭(加载)的文档上调用document.write会自动调用document.open来清除文档。
所以,在你的第二天,你正在window.onload
呼叫document.open
并清除文件。在您的第一个版本中,您不要将其称为onload
。
答案 2 :(得分:2)
注意:当document.write写入文档流时,调用 关闭(加载)文档上的document.write会自动调用 document.open将清除文档