我如何组合两个做同样事情但类型不同的方法?

时间:2015-07-01 18:42:11

标签: java methods

我是java编程的新手,虽然我知道基础知识,但我觉得我的代码很长且没必要。我想知道是否有办法将elkStarter()foxStarter()方法合并到一个starter()方法中,以便我可以减少代码。

//Opening question, askes user to pick either an elk or fox
    public void systemStart(){
        for(int i =0;i<=100;i++){
           System.out.println("- - - - - - - - - - - - - - - - - -\n");
    }
    System.out.println("***STARTING NEW MOVEMENT MODEL***\n"+"-----------------------------------\n");
    iteration = 0;
    String animalType = JOptionPane.showInputDialog
                     ("Would you like an elk or a fox?");

    switch (animalType.toLowerCase()){
        case "elk": elkStarter("elk_1");
        break;
        case "fox": Foxtarter("fox_1"); 
        break;
        default: JOptionPane.showMessageDialog (null, "You didn't enter elk or fox..Please try again.");
        runAnotherModel();
        break;
    }
}

//systemStater goes to when "elk" is selected as the animal type.
public void elkStarter(){
    Elk elk_1 = new Elk();
    elk_1.namer("elk_1");
    System.out.println("You have just created an Elk called " + elk_1.name + ".\n" +
    "It has begun its life at (0,-0).");        
    elk_1.findPosition();

    JOptionPane.showMessageDialog (null, "Lets let our new elk roam a bit, shall we?");


    int loop = 0;                 
    while(loop==0){
        String animalDirection = JOptionPane.showInputDialog
                     ("Which way should our elk move? (forward(f), backward(b), up(u), down(d)) or type stop(s) to quit.");
        switch(animalDirection.toLowerCase()){
            case "forward": case "f":
            elk_1.walkForward();
            elk_1.findPosition();
            break;
            case "backward": case "b":
            elk_1.walkBackward();
            elk_1.findPosition();
            break;
            case "up": case "u":
            elk_1.walkUp();   
            elk_1.findPosition();
            break;
            case "down": case "d":
            elk_1.walkDown();
            elk_1.findPosition();
            break;
            case "stop": case "s":
            JOptionPane.showMessageDialog (null, "GoodBye! Thanks for trying my model!");
            loop=1;
            break;
            default: JOptionPane.showMessageDialog (null, "ummmm sorry that wasn't a direction...Please try again.");
            break;
        }
    }
}

//systemStater goes to when "fox" is selected as the animal type.
public void foxStarter(){
    Fox fox_1 = new Fox();
    fox_1.namer("fox_1");
    System.out.println("You have just created an Fox called " + fox_1.name + ".\n" +
    "It has begun its life at (0,-0).");        
    fox_1.findPosition();

    JOptionPane.showMessageDialog (null, "Lets let our new fox roam a bit, shall we?");


    int loop = 0;                 
    while(loop==0){
        String animalDirection = JOptionPane.showInputDialog
                     ("Which way should our fox move? (forward(f), backward(b), up(u), down(d)) or type stop(s) to quit.");
        switch(animalDirection.toLowerCase()){
            case "forward": case "f":
            fox_1.walkForward();
            fox_1.findPosition();
            break;
            case "backward": case "b":
            fox_1.walkBackward();
            fox_1.findPosition();
            break;
            case "up": case "u":
            fox_1.walkUp();   
            fox_1.findPosition();
            break;
            case "down": case "d":
            fox_1.walkDown();
            fox_1.findPosition();
            break;
            case "stop": case "s":
            JOptionPane.showMessageDialog (null, "GoodBye! Thanks for trying my model!");
            loop=1;
            break;
            default: JOptionPane.showMessageDialog (null, "ummmm sorry that wasn't a direction...Please try again.");
            break;
        }
    }
}

3 个答案:

答案 0 :(得分:1)

如果类ElkFox具有相同的父类,例如 - Animal,那么我相信有多种方法可以使两个启动函数成为一个。< / p>

  1. 您可以在要使用的对象中调用start函数的调用者,例如 -

    public void commonStarter(Animal animal) {
        ... // Do your logic on animal.
    }
    
  2. 或者您可以向starter函数发送一个参数,该参数将决定是创建Elk还是Fox,然后根据该参数创建正确的参数你的班级 -

    public void commonStarter(boolean isElk) {
        Animal animal = None;
        if(isElk) {
            animal = new Elk();
        } else {
            animal = new Fox();
        }
        ... // Do your logic.
    }
    

答案 1 :(得分:0)

最好的办法是创建父类/接口,然后使用布尔值调用该函数,该布尔值定义对象是Lion还是Elk。这称为类层次结构。

所以你只需要替换代码的一部分。

Animal somename;
if (isElk)
   somename = new Elk();
else
   somename = new Fox();

其中isElk是一个布尔值,如果用户想要创建一个新的Elk对象,则为true;如果用户想要创建一个新的Fox对象,则为false。

答案 2 :(得分:0)

您可以根据用户输入创建一个界面并调用所需的实现。

类似的东西:

public interface Starter {
    void start();
}

public class ElkStarter implements Starter {

    private String name;
    // + constructor, getters, setters

    @Override
    public void start() {
        // ...
    }
}

// ...

public Starter getStarter(String animalType) {
    switch (animalType.toLowerCase()) {
      case "elk": return new ElkStart("elk_1");
      case "fox": return new FoxStart("fox_1");
      default: return null;
    }
}

public void systemStart() {
    // ...
    Starter starter = getStarter(animalType);
    // at this point, you do not know what Starter actually is
    if(starter != null) {
        starter.start();
    } else {
        // ...
    }
}